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CHAPTER
III: THE IRISH INVASION MYTHS The Celtic Cosmogony
Among
those secret doctrines about the “nature of things” which, as Cæsar tells us,
the Druids never would commit to writing, was there anything in the nature of a
cosmogony, any account of the origin of the world and of man? There surely was.
It would be strange indeed if, alone among the races of the world, the Celts
had no world-myth. The spectacle of the universe with all its vast and
mysterious phenomena in heaven and on earth has aroused, first the imagination,
afterwards the speculative reason, in every people which is capable of either.
The Celts had both in abundance, yet, except for that one phrase about the
“indestructibility” of the world handed down to us by Strabo, we know nothing
of their early imaginings or their reasonings on this subject. Ireland
possesses a copious legendary literature. All of this, no doubt, assumed its
present form in Christian times; yet so much essential paganism has been
allowed to remain in it that it would be strange if Christian influences had
led to the excision of everything in these ancient texts that pointed to a
non-Christian conception of the origin of things — if Christian editors and
transmitters had never given us even the least glimmer of the existence of such
a conception. Yet the fact is that they do not give it; there is nothing in the
most ancient legendary literature of the Irish Gaels, which is the oldest
Celtic literature in existence, corresponding to the Babylonian conquest of
Chaos, or the wild Norse myth of the making of Midgard out of the corpse of
Ymir, or the Egyptian creation of the universe out of the primeval Water by
Thoth, the Word of God, or even to the primitive folklore conceptions found in
almost every savage tribe. That the Druids had some doctrine on this subject it
is impossible to doubt. But, by resolutely confining it to the initiated and
forbidding all lay speculation on the subject, they seem to have completely
stifled the mythmaking instinct in regard to questions of cosmogony among the
people at large, and ensured that when their own order perished, their
teaching, whatever it was, should die with them. In
the early Irish accounts, therefore, of the beginnings of things, we find that
it is not with the World that the narrators make their start — it is simply
with their own country, with Ireland. It was the practice, indeed, to prefix to
these narratives of early invasions and colonisations the Scriptural account of
the making of the world and man, and this shows that something of the kind was
felt to be required; but what took the place of the Biblical narrative in
pre-Christian days we do not know, and, unfortunately, are now never likely to
know. The Cycles of Irish Legend
Irish
mythical and legendary literature, as we have it in the most ancient form, may
be said to fall into four main divisions, and to these we shall adhere in our
presentation of it in this volume. They are, in chronological order, the Mythological
Cycle, or Cycle of the Invasions, the Ultonian or Conorian Cycle, the Ossianic
or Fenian Cycle, and a multitude of miscellaneous tales and legends which it is
hard to fit into any historical framework.
The Mythological Cycle
The
Mythological Cycle comprises the following sections: 1. The coming of Partholan into
Ireland. 2. The coming of Nemed into Ireland.
3. The coming of the Firbolgs into
Ireland. 4. The invasion of the Tuatha De
Danann, or People
of the god Dana. 5. The invasion of the Milesians
(Sons of Miled) from
Spain, and their conquest of the People of Dana. With
the Milesians we begin to come into something resembling history — they represent,
in Irish legend, the Celtic race; and from them the ruling families of Ireland
are supposed to be descended. The People of Dana are evidently gods. The
pre-Danaan settlers or invaders are huge
phantom-like figures, which loom vaguely
through the mists of tradition, and have little definite characterisation. The
accounts which are given of them are many and conflicting, and out of these we
can only give here the more ancient narratives.
St. Finnen and the Pagan Chief The Coming of Partholan
The
Celts, as we have learned from Caesar, believed themselves to be descended from
the God of the Underworld, the God of the Dead. Partholan is said to have come
into Ireland from the West, where beyond the vast, unsailed Atlantic Ocean the
Irish Fairyland, the Land of the Living — i.e., the land of the Happy
Dead — was placed. His father’s name was
Sera (? the West). He came with his queen Dalny1 and a number of companions
of both sexes. Ireland — and this is an imaginative touch intended to suggest
extreme antiquity — was then a different country, physically, from what it is
now. There were then but three lakes in Ireland, nine rivers, and only one
plain. Others were added gradually during the reign of the Partholanians. One,
Lake Rury, was said to have burst out as a grave was being dug for Rury, son of
Partholan. The Fomorians
The
Partholanians, it is said, had to do battle with a strange race, called the
Fomorians, of whom we shall hear much in later sections of this book. They were
a huge, misshapen, violent and cruel people, representing, we may believe, the
powers of evil. One of these was surnamed Cenchos, which means The
Footless, and thus appears to be related to Vitra, the God of Evil in Vedantic
mythology, who had neither feet nor hands. With a host of these demons Partholan
fought for the lordship of Ireland, and drove them out to the northern seas,
whence they occasionally harried the country under its later rulers. The
end of the race of Partholan was that they were afflicted by pestilence, and
having gathered together on the Old Plain (Senmag) for convenience of burying
their dead, they all perished there; and Ireland once more lay empty for
reoccupation. The Legend of Tuan mac Carell
Who,
then, told the tale? This brings us to the mention of a very curious and
interesting legend — one of the numerous legendary narratives in which these
tales of the Mythical Period have come down to us. It is found in the so-called
“Book of the Dun Cow,” a manuscript of about the year A.D. 1100, and is
entitled “The Legend of Tuan mac Carell.”
St.
Finnen, an Irish abbot of the sixth century, is said to have gone to seek
hospitality from a chief named Tuan mac Carell, who dwelt not far from Finnen’s
monastery at Moville, Co. Donegal. Tuan refused him admittance. The saint sat
down on the doorstep of the chief and fasted for a whole Sunday,2
upon which the surly pagan warrior opened the door to him. Good relations were
established between them, and the saint returned to his monks. “Tuan
is an excellent man,” said he to them; “he will come to you and comfort you,
and tell you the old stories of Ireland.”3 This
humane interest in the old myths and legends of the country is, it may here be
observed, a feature as constant as it is pleasant in the literature of early
Irish Christianity. Tuan
came shortly afterwards to return the visit of the saint, and invited him and
his disciples to his fortress. They asked him of his name and lineage, and he
gave an astounding reply. “I am a man of Ulster,” he said. “My name is Tuan son
of Carell. But once I was called Tuan son of Starn, son of Sera, and my father,
Starn, was the brother of Partholan.” “Tell
us the history of Ireland,” then said Finnen, and Tuan began. Partholan, he
said, was the first of men to settle in Ireland. After the great pestilence
already narrated he alone survived, “for there is never a slaughter that one
man does not come out of it to tell the tale.” Tuan was alone in the land, and
he wandered about from one vacant fortress to another, from rock to rock,
seeking shelter from the wolves. For twenty-two years he lived thus alone,
dwelling in waste places, till at last he fell into extreme decrepitude and old
age. “Then
Nemed son of Agnoman took possession of Ireland. He [Agnoman] was my father’s
brother. I saw him from the cliffs, and kept avoiding him. I was long-haired,
clawed, decrepit, grey, naked, wretched, miserable. Then one evening I fell
asleep, and when I woke again on the morrow I was changed into a stag. I was young
again and glad of heart. Then I sang of the coming of Nemed and of his race,
and of my own transformation.... ‘I have put on a new form, a skin rough and
grey. Victory and joy are easy to me; a little while ago I was weak and
defenceless.’ ” Tuan is then king of all the deer of Ireland,
and so remained all the days of Nemed and his race. He
tells how the Nemedians sailed for Ireland in a fleet of thirty-two barks, in
each bark thirty persons. They went astray on the seas for a year and a half,
and most of them perished of hunger and thirst or of shipwreck. Nine only
escaped — Nemed himself, with four men and four women. These landed in Ireland,
and increased their numbers in the course of time till they were 8060 men and
women. Then all of them mysteriously died.
Again
old age and decrepitude fell upon Tuan, but another transformation awaited him.
“Once I was standing at the mouth of my cave — I still remember it — and I knew that my body changed into another
form. I was a wild boar. And I sang this song about it: “ ‘To-day I am a boar.... Time was
when I sat in the assembly that gave the judgments of Partholan. It was sung,
and all praised the melody. How pleasant was the strain of my brilliant
judgment! How pleasant to the comely young women! My chariot went along in majesty
and beauty. My voice was grave and sweet. My step was swift and firm in battle.
My face was full of charm. To-day, lo! I am changed into a black boar.’ “That is what I said. Yea, of a
surety I was a wild boar. Then I became young again, and I was glad. I was king
of the boar-herds in Ireland; and, faithful to any custom, I went the rounds of
my abode when I returned into the lands of Ulster, at the times old age and
wretchedness came upon me. For it was always there that my transformations took
place, and that is why I went back thither to await the renewal of my body.” Tuan
then goes on to tell how Semion son of Stariat settled in Ireland, from whom
descended the Firbolgs and two other tribes who persisted into historic times.
Again old age comes on, his strength fails him, and he undergoes another
transformation; he becomes “a great eagle of the sea,” and once more rejoices
in renewed youth and vigour. He then tells how the People of Dana came in,
“gods and false gods from whom every one knows the Irish men of learning are
sprung.” After these came the Sons of Miled, who conquered the People of Dana.
All this time Tuan kept the shape of the sea-eagle, till one day, finding
himself about to undergo another transformation, he fasted nine days; “then
sleep fell upon me, and I was changed into a salmon.” He rejoices in his new
life, escaping for many years the snares of the fishermen, till at last he is
captured by one of them and brought to the wife of Carell, chief of the
country. “The woman desired me and ate me by herself, whole, so that I passed
into her womb.” He is born again, and passes for Tuan son of Carell; but the
memory of his pre-existence and all his transformations and all the history of
Ireland that he witnessed since the days of Partholan still abides with him,
and he teaches all these things to the Christian monks, who carefully preserve them. This
wild tale, with its atmosphere of grey antiquity and of childlike wonder,
reminds us of the transformations of the Welsh Taliessin, who also became an
eagle, and points to that doctrine of the transmigration of the soul which, as
we have seen, haunted the imagination of the Celt. We
have now to add some details to the sketch of the successive colonisations of
Ireland outlined by Tuan mac Carell. The Nemedians
The
Nemedians, as we have seen, were akin to the Partholanians. Both of them came
from the mysterious regions of the dead, though later Irish accounts, which
endeavoured to reconcile this mythical matter with Christianity, invented for
them a descent from Scriptural patriarchs and an origin in earthly lands such
as Spain or Scythia. Both of them had to do constant battle with the Fomorians,
whom the later legends make out to be pirates from oversea, but who are
doubtless divinities representing the powers of darkness and evil. There is no
legend of the Fomorians coming into Ireland, nor were they regarded as at any
time a regular portion of the population. They were coeval with the world
itself. Nemed fought victoriously against them in four great battles, but
shortly afterwards died of a plague which carried off 2000 of his people with
him. The Fomorians were then enabled to establish their tyranny over Ireland.
They had at this period two kings, Morc and Conann. The stronghold of the Formorian
power was on Tory Island, which uplifts
its wild cliffs and precipices in the Atlantic off
the coast of Donegal — a fit home for this race of mystery and horror. They
extracted a crushing tribute from the people of Ireland, two-thirds of all the
milk and two-thirds of the children of the land. At last the Nemedians rise in
revolt. Led by three chiefs, they land on Tory Island, capture Conann’s Tower,
and Conann himself falls by the hand of the Nemedian chief, Fergus. But Morc at
this moment comes into the battle with a fresh host, and utterly routs the Nemedians,
who are all slain but thirty: “The men of Erin were all at the battle, After the Fomorians
came; All of them the sea
engulphed, Save only three times
ten.”
Poem by
Eochy O’Flann, circ. A.D. 960. The
thirty survivors leave Ireland in despair. According to the most ancient belief
they perished utterly, leaving no descendants, but later accounts, which
endeavour to make sober history out of all these myths, represent one family,
that of the chief Britan, as settling in Great Britain and giving their name to
that country, while two others returned to Ireland, after many wanderings, as
the Firbolgs and People of Dana. The Coming of the Firbolgs
Who
were the Firbolgs, and what did they represent in Irish legend? The name
appears to mean “Men of the Bags,” and a legend was in later times invented to
account for it. It was said that after settling in Greece they were oppressed
by the people of that country, who set them to carry earth from the fertile
valleys up to the rocky hills, so as to make arable ground of the latter. They
did their task by means of leathern bags; but at last, growing weary of the
oppression, they made boats or coracles out of their bags, and set sail in them
for Ireland. Nennius, however, says they came from Spain, for according to him
all the various races that inhabited Ireland came originally from Spain; and
“Spain” with him is a rationalistic rendering of the Celtic words designating
the Land of the Dead.4 They came in three groups, the Fir-Bolg, the
Fir-Domnan, and the Galioin, who are all generally designated as Firbolgs. They
play no great part in Irish mythical history, and a certain character of
servility and inferiority appears to attach to them throughout. One
of their kings, Eochy5 mac Erc, took in marriage Taltiu, or Telta, daughter
of the King of the “Great Plain” (the Land of the Dead). Telta had a palace at
the place now called after her, Telltown (properly Teltin). There she died, and
there, even in mediæval Ireland, a great annual assembly or fair was held in
her honour. The Coming of the People of Dana
We
now come to by far the most interesting and important of the mythical invaders
and colonisers of Ireland, the People of Dana. The name, Tuatha De Danann,
means literally “the folk of the god whose mother is Dana.” Dana also sometimes
bears another name, that of Brigit, a goddess held in much honour by pagan
Ireland, whose attributes are in a great measure transferred in legend to the
Christian St. Brigit of the sixth century. Her name is also found in Gaulish
inscriptions as “Brigindo,” and occurs in several British inscriptions as
“Brigantia.” She was the daughter of the supreme head of the People of Dana,
the god Dagda, “The Good.” She had three sons, who are said to have had in
common one only son, named Ecne — that is to say, “Knowledge,” or “Poetry.”6
Ecne, then, may be said to be the god whose mother was Dana, and the race to
whom she gave her name are the clearest representatives we have in Irish myths
of the powers of Light and Knowledge. It will be remembered that alone among
all these mythical races Tuan mac Carell gave to the People of Dana the name of
“gods.” Yet it is not as gods that they appear in the form in which Irish legends
about them have now come down to us. Christian influences reduced them to the
rank of fairies or identified them with the fallen angels. They were conquered
by the Milesians, who are conceived as an entirely human race, and who had all
sorts of relations of love and war with them until quite recent times. Yet even
in the later legends a certain splendour and exaltation appears to invest the
People of Dana, recalling the high estate from which they had been dethroned. The Popular and the Bardic
Conceptions
Nor
must it be overlooked that the popular conception of the Danaan deities was
probably at all times something different from the bardic and Druidic, or in
other words the scholarly, conception. The latter, as we shall see, represents
them as the presiding deities of science and poetry. This is not a popular
idea; it is the product of the Celtic, the Aryan imagination, inspired by a
strictly intellectual conception. The common people, who represented mainly the
Megalithic element in the population, appear to have conceived their deities as
earth-powers — dei terreni, as they are explicitly called in the
eighth-century “Book of Armagh”7 — presiding, not over science and
poetry, but rather agriculture, controlling the fecundity of the earth and
water, and dwelling in hills, rivers, and lakes. In the bardic literature the
Aryan idea is prominent; the other is to be found in innumerable folk-tales and
popular observances; but of course in each case a considerable amount of interpenetration
of the two conceptions is to be met with — no sharp dividing line was drawn
between them in ancient times, and none can be drawn now. The Treasures of the Danaans
Tuan
mac Carell says they came to Ireland “out of heaven.” This is embroidered in
later tradition into a narrative telling how they sprang from four great
cities, whose very names breathe of fairydom and romance — Falias, Gorias, Finias,
and Murias. Here they learned science and craftsmanship from great sages one of
whom was enthroned in each city, and from each they brought with them a magical
treasure. From Falias came the stone called the Lia Fail, or Stone of
Destiny, on which the High-Kings of Ireland stood when they were crowned, and
which was supposed to confirm the election of a rightful monarch by roaring
under him as he took his place on it. The actual stone which was so used at the
inauguration of a reign did from immemorial times exist at Tara, and was sent
thence to Scotland early in the sixth century for the crowning of Fergus the
Great, son of Erc, who begged his brother Murtagh mac Erc, King of Ireland, for
the loan of it. An ancient prophecy told that wherever this stone was, a king
of the Scotic (i.e., Irish-Milesian) race should reign. This is the famous
Stone of Scone, which never came back to Ireland, but was removed to England by
Edward I. in 1297, and is now the Coronation Stone in Westminster Abbey. Nor
has the old prophecy been falsified, since through the Stuarts and Fergus mac
Erc the descent of the British royal family can be traced from the historic
kings of Milesian Ireland. The
second treasure of the Danaans was the invincible sword of Lugh of the Long Arm,
of whom we shall hear later, and this sword came from the city of Gorias. From
Finias came a magic spear, and from Murias the Cauldron of the Dagda, a vessel
which had the property that it could feed a host of men without ever being
emptied. With
these possessions, according to the version given in the “Book of Invasions,”
the People of Dana came into Ireland. The Danaans and the Firbolgs
They
were wafted into the land in a magic cloud, making their first appearance in
Western Connacht. When the cloud cleared away, the Firbolgs discovered them in
a camp which they had already fortified at Moyrein. The
Firbolgs now sent out one of their warriors, named Sreng, to interview the
mysterious new-comers; and the People of Dana, on their side, sent a warrior
named Bres to represent them. The two ambassadors examined each other’s weapons
with great interest. The spears of the Danaans, we are told, were light and
sharp-pointed; those of the Firbolgs were heavy and blunt. To contrast the
power of science with that of brute force is here the evident intention of the
legend, and we are reminded of the Greek myth of the struggle of the Olympian
deities with the Titans. Bres
proposed to the Firbolg that the two races should divide Ireland equally
between them, and join to defend it against all comers for the future. They
then exchanged weapons and returned each to his own camp. The First Battle of Moytura
The
Firbolgs, however, were not impressed with the superiority of the Danaans, and
decided to refuse their offer. The battle was joined on the Plain of Moytura,8
in the south of Co. Mayo, near the spot now called Cong. The Firbolgs were led
by their king, mac Erc, and the Danaans by Nuada of the Silver Hand, who got
his name from an incident in this battle. His hand, it is said, was cut off in
the fight, and one of the skilful artificers who abounded in the ranks of the
Danaans made him a new one of silver. By their magical and healing arts the
Danaans gained the victory, and the Firbolg king was slain. But a reasonable
agreement followed: the Firbolgs were allotted the province of Connacht for their territory,
while the Danaans took the rest of Ireland. So late as the seventeenth century
the annalist Mac Firbis discovered that many of the inhabitants of Connacht
traced their descent to these same Firbolgs. Probably they were a veritable
historic race, and the conflict between them and the People of Dana may be a
piece of actual history invested with some of the features of a myth. The Two Ambassadors The Expulsion of King Bres
Nuada
of the Silver Hand should now have been ruler of the Danaans, but his
mutilation forbade it, for no blemished man might be a king in Ireland. The
Danaans therefore chose Bres, who was the son of a Danaan woman named Eri, but
whose father was unknown, to reign over them instead. This was another Bres,
not the envoy who had treated with the Firbolgs and who was slain in the battle
of Moytura. Now Bres, although strong and beautiful to look on, had no gift of
kingship, for he not only allowed the enemy of Ireland, the Fomorians, to renew
their oppression and taxation in the land, but he himself taxed his subjects
heavily too; and was so niggardly that he gave no hospitality to chiefs and
nobles and harpers. Lack of generosity and hospitality was always reckoned the
worst of vices in an Irish prince. One day it is said that there came to his
court the poet Corpry, who found himself housed in a small, dark chamber
without fire or furniture, where, after long delay, he was served with three
dry cakes and no ale. In revenge he composed a satirical quatrain on his churlish
host: “Without food quickly served, Without a cow’s milk,
whereon a calf can grow, Without a dwelling
fit for a man under the gloomy night, Without means to
entertain a bardic company, — Let such be the
condition of Bres.” The
latter now betook himself in wrath and resentment to his mother Eri, and begged
her to give him counsel and to tell him of his lineage. Eri then declared to
him that his father was Elatha, a king of the Fomorians, who had come to her
secretly from over sea, and when he departed had given her a ring, bidding her
never bestow it on any man save him whose finger it would fit. She now brought
forth the ring, and it fitted the finger of Bres, who went down with her to the
strand where the Fomorian lover had landed, and they sailed together for his
father’s home. The Tyranny of the Fomorians
Elatha
recognised the ring, and gave his son an army wherewith to reconquer Ireland,
and also sent him to seek further aid from the greatest of the Fomorian kings,
Balor. Now Balor was surnamed “of the Evil Eye,” because the gaze of his one
eye could slay like a thunderbolt those on whom he looked in anger. He was now,
however, so old and feeble that the vast eyelid drooped over the death-dealing
eye, and had to be lifted up by his men with ropes and pulleys when the time
came to turn it on his foes. Nuada could make no more head against him than
Bres had done when king; and the country still groaned under the oppression of
the Fomorians and longed for a champion and redeemer. The Coming of Lugh
A new
figure now comes into the myth, no other than Lugh son of Kian, the Sun-god par
excellence of all Celtica, whose name we can still identify in many
historic sites on the Continent.10 To explain his appearance we must
desert for a moment the ancient manuscript authorities, which are here
incomplete, and have to be supplemented by a folk-tale which was fortunately
discovered and taken down orally so late as the nineteenth century by the great
Irish antiquary, O’Donovan.11 In this folk-tale the names of Balor
and his daughter Ethlinn (the latter in the form “Ethnea”) are preserved, as
well as those of some other mythical personages, but that of the father of Lugh
is faintly echoed in MacKineely; Lugh’s own name is forgotten, and the death of
Balor is given in a manner inconsistent with the ancient myth. In the story as
I give it here the antique names and mythical outline are preserved, but are
supplemented where required from the folk-tale, omitting from the latter those
modern features which are not reconcilable with the myth. "Sawan gave the cow's halter to the boy." The
story, then, goes that Balor, the Fomorian king, heard in a Druidic prophecy
that he would be slain by his grandson. His only child was an infant daughter
named Ethlinn. To avert the doom he, like Acrisios, father of Danae, in the
Greek myth, had her imprisoned in a high tower which he caused to be built on a
precipitous headland, the Tor Mōr, in Tory Island. He placed the girl in charge
of twelve matrons, who were strictly charged to prevent her from ever seeing
the face of man, or even learning that there were any beings of a different sex
from her own. In this seclusion Ethlinn grew up — as all sequestered princesses
do — into a maiden of surpassing beauty.
Now
it happened that there were on the mainland three brothers, namely, Kian,
Sawan, and Goban the Smith, the great armourer and artificer of Irish myth, who
corresponds to Wayland Smith in Germanic legend. Kian had a magical cow, whose
milk was so abundant that every one longed to possess her, and he had to keep
her strictly under protection. Balor
determined to possess himself of this cow. One day Kian and Sawan had come to
the forge to have some weapons made for them, bringing fine steel for that
purpose. Kian went into the forge, leaving Sawan in charge of the cow. Balor
now appeared on the scene, taking on himself the form of a little redheaded
boy, and told Sawan that he had overheard the brothers inside the forge
concocting a plan for using all the fine steel for their own swords, leaving
but common metal for that of Sawan. The latter, in a great rage, gave the cow’s
halter to the boy and rushed into the forge to put a stop to this nefarious
scheme. Balor immediately carried off the cow, and dragged her across the sea
to Tory Island. Kian
now determined to avenge himself on Balor, and to this end sought the advice of
a Druidess named Birōg. Dressing himself in woman’s garb, he was wafted by
magical spells across the sea, where Birōg, who accompanied him, represented to
Ethlinn’s guardians that they were two noble ladies cast upon the shore in
escaping from an abductor, and begged for shelter. They were admitted; Kian
found means to have access to the Princess Ethlinn while the matrons were laid
by Birōg under the spell of an enchanted slumber, and when they awoke Kian and
the Druidess had vanished as they came. But Ethlinn had given Kian her love,
and soon her guardians found that she was with child. Fearing Balor’s wrath,
the matrons persuaded her that the whole transaction was but a dream, and said
nothing about it; but in due time Ethlinn was delivered of three sons at a
birth. News
of this event came to Balor, and in anger and fear he commanded the three
infants to be drowned in a whirlpool off the Irish coast. The messenger who was
charged with this command rolled up the children in a sheet, but in carrying
them to the appointed place the pin of the sheet came loose, and one of the
children dropped out and fell into a little bay, called to this day Port na
Delig, or the Haven of the Pin. The other two were duly drowned, and the
servant reported his mission accomplished.
But
the child who had fallen into the bay was guarded by the Druidess, who wafted
it to the home of its father, Kian, and Kian gave it in fosterage to his
brother the smith, who taught the child his own trade and made it skilled in
every manner of craft and handiwork. This child was Lugh. When he was grown to
a youth the Danaans placed him in charge of Duach, “The Dark,” king of the
Great Plain (Fairyland, or the “Land of the Living,” which is also the Land of
the Dead), and here he dwelt till he reached manhood. Lugh
was, of course, the appointed redeemer of the Danaan people from their
servitude. His coming is narrated in a story which brings out the solar
attributes of universal power, and shows him, like Apollo, as the presiding
deity of all human knowledge and of all artistic and medicinal skill. He came,
it is told, to take service with Nuada of the Silver Hand, and when the
doorkeeper at the royal palace of Tara asked him what he could do, he answered
that he was a carpenter. “We
are in no need of a carpenter,” said the doorkeeper; “we have an excellent one
in Luchta son of Luchad.” “I am a smith too,” said Lugh. “We have a
master-smith,” said the doorkeeper, “already.” “Then I am a warrior,” said
Lugh. “We do not need one,” said the doorkeeper, “while we have Ogma.” Lugh
goes on to name all the occupations and arts he can think of — he is a poet, a
harper, a man of science, a physician, a spencer, and so forth, always
receiving the answer that a man of supreme accomplishment in that art is
already installed at the court of Nuada. “Then ask the King,” said Lugh, “if he
has in his service any one man who is accomplished in every one of these arts,
and if he have, I shall stay here no longer, nor seek to enter his palace.”
Upon this Lugh is received, and the surname Ildánach is conferred upon him,
meaning “The All-Craftsman,” Prince of all the Sciences; while another name
that he commonly bore was Lugh Lamfada, or Lugh of the Long Arm. We are
reminded here, as de Jubainville points out, of the Gaulish god whom Caesar
identifies with Mercury, “inventor of all the arts,” and to whom the Gauls put
up many statues. The Irish myth supplements this information and tells us the Celtic
name of this deity. When
Lugh came from the Land of the Living he brought with him many magical gifts.
There was the Boat of Mananan, son of Lir the Sea God, which knew a man’s
thoughts and would travel whithersoever he would, and the Horse of Mananan,
that could go alike over land and sea, and a terrible sword named Fragarach
(“The Answerer”), that could cut through any mail. So equipped, he appeared one
day before an assembly of the Danaan chiefs who were met to pay their tribute
to the envoys of the Fomorian oppressors; and when the Danaans saw him, they
felt, it is said, as if they beheld the rising of the sun on a dry summer’s
day. Instead of paying the tribute, they, under Lugh’s leadership, attacked the
Fomorians, all of whom were slain but nine men, and these were sent back to
tell Balor that the Danaans defied him and would pay no tribute henceforward. Balor
then made him ready for battle, and bade his captains, when they had subdued
the Danaans, make fast the island by cables to their ships and tow it far
northward to the Fomorian regions of ice and gloom, where it would trouble them
no longer. The Quest of the Sons of Turenn
Lugh,
on his side, also prepared for the final combat; but to ensure victory certain
magical instruments were still needed for him, and these had now to be
obtained. The story of the quest of these objects, which incidentally tells us
also of the end of Lugh’s father, Kian, is one of the most valuable and curious
in Irish legend, and formed one of a triad of mythical tales which were
reckoned as the flower of Irish romance.12 Kian,
the story goes, was sent northward by Lugh to summon the fighting men of the
Danaans in Ulster to the hosting against the Fomorians. On his way, as he
crosses the Plain of Murthemney, near Dundalk, he meets with three brothers,
Brian, Iuchar, and Iucharba, sons of Turenn, between whose house and that of
Kian there was a blood-feud. He seeks to avoid them by changing into the form
of a pig and joining a herd which is rooting in the plain, but the brothers
detect him and Brian wounds him with a cast from a spear. Kian, knowing that
his end is come, begs to be allowed to change back into human form before he is
slain. “I had liefer kill a man than a pig,” says Brian, who takes throughout
the leading part in all the brothers’ adventures. Kian then stands before them
as a man, with the blood from Brian’s spear trickling from his breast. “I have
outwitted ye,” he cries, “for if ye had slain a pig ye would have paid but the
eric [blood-fine] of a pig, but now ye shall pay the eric of a man; never was greater
eric than that which ye shall pay; and the weapons ye slay me with shall tell
the tale to the avenger of blood.” “Then
you shall be slain with no weapons at all,” says Brian, and he and the brothers
stone him to death and bury him in the ground as deep as the height of a man. But
when Lugh shortly afterwards passes that way the stones on the plain cry out
and tell him of his father’s murder at the hands of the sons of Turenn. He
uncovers the body, and, vowing vengeance, returns to Tara. Here he accuses the
sons of Turenn before the High King, and is permitted to have them executed, or
to name the eric he will accept in remission of that sentence. Lugh chooses to
have the eric, and he names it as follows, concealing things of vast price, and
involving unheard-of toils, under the names of common objects: Three apples,
the skin of a pig, a spear, a chariot with two horses, seven swine, a hound, a
cooking-spit, and, finally, to give three shouts on a hill. The brothers bind
themselves to pay the fine, and Lugh then declares the meaning of it. The three
apples are those which grow in the Garden of the Sun; the pig-skin is a magical
skin which heals every wound and sickness if it can be laid on the sufferer,
and it is a possession of the King of Greece; the spear is a magical weapon
owned by the King of Persia (these names, of course, are mere fanciful
appellations for places in the mysterious world of Faëry); the seven swine
belong to King Asal of the Golden Pillars, and may be killed and eaten every
night and yet be found whole next day; the spit belongs to the sea-nymphs of
the sunken Island of Finchory; and the three shouts are to be given on the hill
of a fierce warrior, Mochaen, who, with his sons, are under vows to prevent any
man from raising his voice on that hill. To fulfil any one of these enterprises
would be an all but impossible task, and the brothers must accomplish them all
before they can clear themselves of the guilt and penalty of Kian’s death. The
story then goes on to tell how with infinite daring and resource the sons of
Turenn accomplish one by one all their tasks, but when all are done save the
capture of the cooking-spit and the three shouts on the Hill of Mochaen, Lugh,
by magical arts, causes forgetfulness to fall upon them, and they return to
Ireland with their treasures. These, especially the spear and the pig-skin, are
just what Lugh needs to help him against the Fomorians; but his vengeance is
not complete, and after receiving the treasures he reminds the brothers of what
is yet to be won. They, in deep dejection, now begin to understand how they are
played with, and go forth sadly to win, if they can, the rest of the eric.
After long wandering they discover that the Island of Finchory is not above,
but under the sea. Brian in a magical “water-dress” goes down to it, sees the
thrice fifty nymphs in their palace, and seizes the golden spit from their
hearth. The ordeal of the Hill of Mochaen is the last to be attempted. After a desperate
combat which ends in the slaying of Mochaen and his sons, the brothers,
mortally wounded, uplift their voices in three faint cries, and so the eric is
fulfilled. The life is still in them, however, when they return to Ireland, and
their aged father, Turenn, implores Lugh for the loan of the magic pig-skin to
heal them; but the implacable Lugh refuses, and the brothers and their father
die together. So ends the tale. The Second Battle of Moytura
The
Second Battle of Moytura took place on a plain in the north of Co. Sligo, which
is remarkable for the number of sepulchral monuments still scattered over it.
The first battle, of course, was that which the Danaans had waged with the
Firbolgs, and the Moytura there referred to was much further south, in Co.
Mayo. The battle with the Fomorians is related with an astounding wealth of
marvellous incident. The craftsmen of the Danaans, Goban the smith, Credné the artificer
(or goldsmith), and Luchta the carpenter, keep repairing the broken weapons of
the Danaans with magical speed — three blows of Goban’s hammer make a spear or
sword, Luchta flings a handle at it and it sticks on at once, and Credné jerks
the rivets at it with his tongs as fast as he makes them and they fly into
their places. The wounded are healed by the magical pig-skin. The plain
resounds with the clamour of battle:
“Fearful indeed was the thunder which rolled over the battlefield; the
shouts of the warriors, the breaking of the shields, the flashing and clashing
of the swords, of the straight, ivory-hilted swords, the music and harmony of
the ‘belly-darts’ and the sighing and winging of the spears and lances.”13 The Death of Balor
The
Fomorians bring on their champion, Balor, before the glance of whose terrible
eye Nuada of the Silver Hand and others of the Danaans go down. But Lugh,
seizing an opportunity when the eyelid drooped through weariness, approached
close to Balor, and as it began to lift once more he hurled into the eye a
great stone which sank into the brain, and Balor lay dead, as the prophecy had
foretold, at the hand of his grandson. The Fomorians were then totally routed,
and it is not recorded that they ever again gained any authority or committed
any extensive depredations in Ireland. Lugh, the Ildánach, was then enthroned
in place of Nuada, and the myth of the victory of the solar hero over the
powers of darkness and brute force is complete.
The Harp of the Dagda
A
curious little incident bearing on the power which the Danaans could exercise
by the spell of music may here be inserted. The flying Fomorians, it is told,
had made prisoner the harper of the Dagda and carried him off with them. Lugh,
the Dagda, and the warrior Ogma followed them, and came unknown into the
banqueting-hall of the Fomorian camp. There they saw the harp hanging on the
wall. The Dagda called to it, and immediately it flew into his hands, killing
nine men of the Fomorians on its way. The Dagda’s invocation of the harp is
very singular, and not a little puzzling:
“Come, apple-sweet murmurer,” he cries, “come, four-angled frame of
harmony, come, Summer, come, Winter, from the mouths of harps and bags and
pipes.”14 The
allusion to summer and winter suggests the practice in Indian music of allotting
certain musical modes to the different seasons of the year (and even to
different times of day), and also an Egyptian legend referred to in Burney’s
“History of Music,” where the three strings of the lyre were supposed to answer
respectively to the three seasons, spring, summer, and winter.15 When
the Dagda got possession of the harp, the tale goes on, he played on it the
“three noble strains” which every great master of the harp should command,
namely, the Strain of Lament, which caused the hearers to weep, the Strain of
Laughter, which made them merry, and the Strain of Slumber, or Lullaby, which
plunged them all in a profound sleep. And under cover of that sleep the Danaan
champion stole out and escaped. It may be observed that throughout the whole of
the legendary literature of Ireland skill in music, the art whose influence
most resembles that of a mysterious spell or gift of Faëry, is the prerogative
of the People of Dana and their descendants. Thus in the “Colloquy of the
Ancients,” a collection of tales made about the thirteenth or fourteenth
century, St. Patrick is introduced to a minstrel, Cascorach, “a handsome,
curly-headed, dark-browed youth,” who plays so sweet a strain that the saint
and his retinue all fall asleep. Cascorach, we are told, was son of a minstrel
of the Danaan folk. St. Patrick’s scribe, Brogan, remarks, “A good cast of
thine art is that thou gavest us.” “Good indeed it were,” said Patrick, “but
for a twang of the fairy spell that infests it; barring which nothing could
more nearly resemble heaven’s harmony.”16 Some of the most beautiful
of the antique Irish folk-melodies, — e.g., the Coulin — are traditionally
supposed to have been overheard by mortal harpers at the revels of the Fairy
Folk. Names and Characteristics of the
Danaan Deities
I may
conclude this narrative of the Danaan conquest with some account of the
principal Danaan gods and their attributes, which will be useful to readers of
the subsequent pages. The best with which I am acquainted is to be found in Mr.
Standish O’Grady’s “Critical History of Ireland.”17 This work is no
less remarkable for its critical insight — it was published in 1881, when
scientific study of the Celtic mythology was little heard of — than for the
true bardic imagination, kindred to that of the ancient myth-makers themselves,
which recreates the dead forms of the past and dilates them with the breath of
life. The broad outlines in which Mr. O’Grady has laid down the typical
characteristics of the chief personages in the Danaan cycle hardly need any
correction at this day, and have been of much use to me in the following
summary of the subject. The Dagda
The
Dagda Mōr was the father and chief of the People of Dana. A certain conception
of vastness attaches to him and to his doings. In the Second Battle of Moytura
his blows sweep down whole ranks of the enemy, and his spear, when he trails it
on the march, draws a furrow in the ground like the fosse which marks the
mearing of a province. An element of grotesque humour is present in some of the
records about this deity. When the Fomorians give him food on his visit to
their camp, the porridge and milk are poured into a great pit in the ground,
and he eats it with a spoon big enough, it was said, for a man and a woman to
lie together in it. With this spoon he scrapes the pit, when the porridge is
done, and shovels earth and gravel unconcernedly down his throat. We have
already seen that, like all the Danaans, he is a master of music, as well as of
other magical endowments, and owns a harp which comes flying through the air at
his call. “The tendency to attribute life to inanimate things is apparent in the
Homeric literature, but exercises a very great influence in the mythology of
this country. The living, fiery spear of Lugh; the magic ship of Mananan; the
sword of Conary Mōr, which sang; Cuchulain’s sword, which spoke; the Lia Fail,
Stone of Destiny, which roared for joy beneath the feet of rightful kings; the
waves of the ocean, roaring with rage and sorrow when such kings are in
jeopardy; the waters of the Avon Dia, holding back for fear at the mighty duel
between Cuchulain and Ferdia, are but a few out of many examples.”18
A legend of later times tells how once, at the death of a great scholar, all
the books in Ireland fell from their shelves upon the floor. Angus Ōg
Angus
Ōg (Angus the Young), son of the Dagda, by Boanna (the river Boyne), was the
Irish god of love. His palace was supposed to be at New Grange, on the Boyne.
Four bright birds that ever hovered about his head were supposed to be his
kisses taking shape in this lovely form, and at their singing love came
springing up in the hearts of youths and maidens. Once he fell sick of love for
a maiden whom he had seen in a dream. He told the cause of his sickness to his
mother Boanna, who searched all Ireland for the girl, but could not find her.
Then the Dagda was called in, but he too was at a loss, till he called to his
aid Bōv the Red, king of the Danaans of Munster — the same whom we have met
with in the tale of the Children of Lir, and who was skilled in all mysteries
and enchantments. Bōv undertook the search, and after a year had gone by
declared that he had found the visionary maiden at a lake called the Lake of
the Dragon’s Mouth. Angus
goes to Bōv, and, after being entertained by him three days, is brought to the
lake shore, where he sees thrice fifty maidens walking in couples, each couple
linked by a chain of gold, but one of them is taller than the rest by a head
and shoulders. “That is she!” cries Angus. “Tell us by what name she is known.”
Bōv answers that her name is Caer, daughter of Ethal Anubal, a prince of the
Danaans of Connacht. Angus laments that he is not strong enough to carry her
off from her companions, but, on Bōv’s advice, betakes himself to Ailell and
Maev, the mortal King and Queen of Connacht, for assistance. The Dagda and
Angus then both repair to the palace of Ailell, who feasts them for a week, and
then asks the cause of their coming. When it is declared he answers, “We have
no authority over Ethal Anubal.” They send a message to him, however, asking
for the hand of Caer for Angus, but Ethal refuses to give her up. In the end he
is besieged by the combined forces of Ailell and the Dagda, and taken prisoner.
When Caer is again demanded of him he declares that he cannot comply, “for she
is more powerful than I.” He explains that she lives alternately in the form of
a maiden and of a swan year and year about, “and on the first of November
next,” he says, “you will see her with a hundred and fifty other swans at the
Lake of the Dragon’s Mouth.” Angus
goes there at the appointed time, and cries to her, “Oh, come and speak to me!”
“Who calls me?” asks Caer. Angus explains who he is, and then finds himself
transformed into a swan. This is an indication of consent, and he plunges in to
join his love in the lake. After that they fly together to the palace on the
Boyne, uttering as they go a music so divine that all hearers are lulled to
sleep for three days and nights. Angus
is the special deity and friend of beautiful youths and maidens. Dermot of the
Love-spot, a follower of Finn mac Cumhal, and lover of Grania, of whom we shall
hear later, was bred up with Angus in the palace on the Boyne. He was the
typical lover of Irish legend. When he was slain by the wild boar of Ben
Bulben, Angus revives him and carries him off to share his immortality in his
fairy palace. Len of Killarney
Of
Bōv the Red, brother of the Dagda, we have already heard. He had, it is said, a
goldsmith named Len, who “gave their ancient name to the Lakes of Killarney,
once known as Locha Lein, the Lakes of Len of the Many Hammers. Here by the
lake he wrought, surrounded by rainbows and showers of fiery dew.”19 Lugh
Lugh
has already been described.20 He has more distinctly solar attributes
than any other Celtic deity; and, as we know, his worship was spread widely over
Continental Celtica. In the tale of the Quest of the Sons of Turenn we are told
that Lugh approached the Fomorians from the west. Then Bres, son of Balor,
arose and said: “I wonder that the sun is rising in the west to-day, and in the
east every other day.” “Would it were so,” said his Druids. “Why, what else but
the sun is it?” said Bres. “It is the radiance of the face of Lugh of the Long
Arm,” they replied. Lugh
was the father, by the Milesian maiden Dectera, of Cuchulain, the most heroic
figure in Irish legend, in whose story there is evidently a strong element of
the solar myth.21 Midir the Proud
Midir
the Proud is a son of the Dagda. His fairy palace is at Bri Leith, or
Slieve Callary, in Co. Longford. He frequently appears in legends dealing
partly with human, partly with Danaan personages, and is always represented as
a type of splendour in his apparel and in personal beauty. When he appears to
King Eochy on the Hill of Tara he is thus described:22 “It
chanced that Eochaid Airemm, the King of Tara, arose upon a certain fair day in
the time of summer; and he ascended the high ground of Tara23 to
behold the plain of Breg; beautiful was the colour of that plain, and there was
upon it excellent blossom glowing with all hues that are known. And as the
aforesaid Eochy looked about and around him, he saw a young strange warrior
upon the high ground at his side. The tunic that the warrior wore was purple in
colour, his hair was of a golden yellow, and of such length that it reached to
the edge of his shoulders. The eyes of the young warrior were lustrous and
grey; in the one hand he held a fine pointed spear, in the other a shield with
a white central boss, and with gems of gold upon it. And Eochaid held his
peace, for he knew that none such had
been in Tara on the night before, and
the gate that led into the Liss had not at that time been thrown open.”24 Lir and Mananan
Lir,
as Mr. O’Grady remarks, “appears in two distinct forms. In the first he is a
vast, impersonal presence commensurate with the sea; in fact, the Greek
Oceanus. In the second, he is a separate person dwelling invisibly on Slieve
Fuad,” in Co. Armagh. We hear little of him in Irish legend, where the
attributes of the sea-god are mostly conferred on his son, Mananan. This
deity is one of the most popular in Irish mythology. He was lord of the sea,
beyond or under which the Land of Youth or Islands of the Dead were supposed to
lie; he therefore was the guide of man to this country. He was master of tricks
and illusions, and owned all kinds of magical possessions — the boat named
Ocean-sweeper, which obeyed the thought of those who sailed in it and went
without oar or sail, the steed Aonbarr, which could travel alike on sea or
land, and the sword named The Answerer, which no armour could resist.
White-crested waves were called the Horses of Mananan, and it was forbidden (tabu)
for the solar hero, Cuchulain, to perceive them — this indicated the daily
death of the sun at his setting in the western waves. Mananan wore a great
cloak which was capable of taking on every kind of colour, like the widespread
field of the sea as looked on from a height; and as the protector of the island
of Erin it was said that when any hostile force invaded it they heard his
thunderous tramp and the flapping of his mighty cloak as he marched angrily
round and round their camp at night. The Isle of Man, seen dimly from the Irish
coast, was supposed to be the throne of Mananan, and to take its name from this
deity. The Goddess Dana
The
greatest of the Danaan goddesses was Dana, “mother of the Irish gods,” as she
is called in an early text. She was daughter of the Dagda, and, like him,
associated with ideas of fertility and blessing. According to d’Arbois de
Jubainville, she was identical with the goddess Brigit, who was so widely
worshipped in Celtica. Brian, Iuchar, and Iucharba are said to have been her
sons — these really represent but one person, in the usual Irish fashion of
conceiving the divine power in triads. The name of Brian, who takes the lead in
all the exploits of the brethren,25 is a derivation from a more
ancient form, Brenos, and under this form was the god to whom the Celts
attributed their victories at the Allia and at Delphi, mistaken by Roman and
Greek chroniclers for an earthly leader.
The Morrigan
There
was also an extraordinary goddess named the Morrigan,26 who appears
to embody all that is perverse and horrible among supernatural powers. She
delighted in setting men at war, and fought among them herself, changing into
many frightful shapes and often hovering above fighting armies in the aspect of
a crow. She met Cuchulain once and proffered him her love in the guise of a
human maid. He refused it, and she persecuted him thenceforward for the most of
his life. Warring with him once in the middle of the stream, she turned herself
into a water-serpent, and then into a mass of water-weeds, seeking to entangle and
drown him. But he conquered and wounded her, and she afterwards became his
friend. Before his last battle she passed through Emain Macha at night, and
broke the pole of his chariot as a warning.
Cleena’s Wave
One
of the most notable landmarks of Ireland was the Tonn Cliodhna, or “Wave
of Cleena,” on the seashore at Glandore Bay, in Co. Cork. The story about
Cleena exists in several versions, which do not agree with each other except in
so far as she seems to have been a Danaan maiden once living in Mananan’s
country, the Land of Youth beyond the sea. Escaping thence with a mortal lover,
as one of the versions tells, she landed on the southern coast of Ireland, and
her lover, Keevan of the Curling Locks, went off to hunt in the woods. Cleena,
who remained on the beach, was lulled to sleep by fairy music played by a
minstrel of Mananan, when a great wave of the sea swept up and carried her back
to Fairyland, leaving her lover desolate. Hence the place was called the Strand
of Cleena’s Wave. The Goddess Ainé
Another
topical goddess was Ainé, the patroness of Munster, who is still venerated by
the people of that county. She was the daughter of the Danaan Owel, a
foster-son of Mananan and a Druid. She is in some sort a love-goddess,
continually inspiring mortals with passion. She was ravished, it was said, by
Ailill Olum, King of Munster, who was slain in consequence by her magic arts,
and the story is repeated in far later times about another mortal lover, who
was not, however, slain, a Fitzgerald, to whom she bore the famous wizard Earl.27
Many of the aristocratic families of Munster claimed descent from this union.
Her name still clings to the “Hill of Ainé” (Knockainey), near Loch Gur, in Munster.
All the Danaan deities in the popular imagination were earth-gods, dei
terreni, associated with ideas of fertility and increase. Ainé is not heard
much of in the bardic literature, but she is very prominent in the folk-lore of
the neighbourhood. At the bidding of her son, Earl Gerald, she planted all
Knockainey with pease in a single night. She was, and perhaps still is, worshipped
on Midsummer Eve by the peasantry, who carried torches of hay and straw, tied
on poles and lighted, round her hill at night. Afterwards they dispersed
themselves among their cultivated fields and pastures, waving the torches over
the crops and the cattle to bring luck and increase for the following year. On one
night, as told by Mr. D. Fitzgerald,28 who has collected the local traditions
about her, the ceremony was omitted owing to the death of one of the
neighbours. Yet the peasantry at night saw the torches in greater number than
ever circling the hill, and Ainé herself in front, directing and ordering the
procession. “On
another St. John’s Night a number of girls had stayed late on the Hill watching
the cliars (torches) and joining in the games. Suddenly Ainé appeared
among them, thanked them for the honour they had done her, but said she now
wished them to go home, as they wanted the hill to themselves. She let
them understand whom she meant by they, for calling some of the girls she
made them look through a ring, when behold, the hill appeared crowded with
people before invisible.” “Here,”
observed Mr. Alfred Nutt, “we have the antique ritual carried out on a spot hallowed
to one of the antique powers, watched over and shared in by those powers
themselves. Nowhere save in Gaeldom could be found such a pregnant illustration
of the identity of the fairy class with the venerable powers to ensure whose
goodwill rites and sacrifices, originally fierce and bloody, now a mere
simulacrum of their pristine form, have been performed for countless ages.”29 Sinend and the Well of Knowledge
There
is a singular myth which, while intended to account for the name of the river Shannon,
expresses the Celtic veneration for poetry and science, combined with the
warning that they may not be approached without danger. The goddess Sinend, it
was said, daughter of Lodan son of Lir, went to a certain well named Connla’s
Well, which is under the sea — i.e., in the Land of Youth in Fairyland.
“That is a well,” says the bardic narrative, “at which are the hazels of wisdom
and inspirations, that is, the hazels of the science of poetry, and in the same
hour their fruit and their blossom and their foliage break forth, and then fall
upon the well in the same shower, which raises upon the water a royal surge of
purple.” When Sinend came to the well we are not told what rites or preparation
she had omitted, but the angry waters broke forth and overwhelmed her, and
washed her up on the Shannon shore, where she died, giving to the river its name.30
This myth of the hazels of inspiration and knowledge and their association with
springing water runs through all Irish legend, and has been finely treated by a
living Irish poet, Mr. G.W. Russell, in the following verses: “A cabin on the mountain-side hid in a grassy nook, With door and window
open wide, where friendly stars may look; The rabbit shy may
patter in, the winds may enter free Who roam around the
mountain throne in living ecstasy. “And when the sun sets dimmed in eve, and purple fills the
air, I think the sacred
hazel-tree is dropping berries there, From starry fruitage,
waved aloft where Connla’s Well o’erflows; For sure, the
immortal waters run through every wind that blows. “I think when Night towers up aloft and shakes the trembling
dew, How every high and
lonely thought that thrills my spirit through Is but a shining berry
dropped down through the purple air, And from the magic
tree of life the fruit falls everywhere.”
The Coming of the Milesians
After
the Second Battle of Moytura the Danaans held rule in Ireland until the coming
of the Milesians, the sons of Miled. These are conceived in Irish legend as an
entirely human race, yet in their origin they, like the other invaders of
Ireland, go back to a divine and mythical ancestry. Miled, whose name occurs as
a god in a Celtic inscription from Hungary, is represented as a son of Bilé.
Bilé, like Balor, is one of the names of the god of Death, i.e., of the Underworld. They come from “Spain” — the usual term
employed by the later rationalising historians for the Land of the Dead. The
manner of their coming into Ireland was as follows: Ith, the grandfather of
Miled, dwelt in a great tower which his father, Bregon, had built in “Spain.”
One clear winter’s day, when looking out westwards from this lofty tower, he
saw the coast of Ireland in the distance, and resolved to sail to the unknown
land. He embarked
with ninety warriors, and took land at Corcadyna, in the south-west. In
connexion with this episode I may quote a passage of great beauty and interest
from de Jubainville’s “Irish Mythological Cycle”:31 “According
to an unknown writer cited by Plutarch, who died about the year 120 of the
present era, and also by Procopius, who wrote in the sixth century A.D., ‘the
Land of the Dead’ is the western extremity of Great Britain, separated from the
eastern by an impassable wall. On the northern coast of Gaul, says the legend,
is a populace of mariners whose business is to carry the dead across from the
continent to their last abode in the island of Britain. The mariners, awakened
in the night by the whisperings of some mysterious voice, arise and go down to
the shore, where they find ships awaiting them which are not their own,32
and, in these, invisible beings, under whose weight the vessels sink almost to
the gunwales. They go on board, and with a single stroke of the oar, says one
text, in one hour, says another, they arrive at their destination, though with
their own vessels, aided by sails, it would have taken them at least a day and
a night to reach the coast of Britain. When they come to the other shore the invisible
passengers land, and at the same time the unloaded ships are seen to rise above
the waves, and a voice is heard announcing the names of the new arrivals, who
have just been added to the inhabitants of the Land of the Dead. “One
stroke of the oar, one hour’s voyage at most, suffices for the midnight journey
which transfers the Dead from the Gaulish continent to their final abode. Some
mysterious law, indeed, brings together in the night the great spaces which
divide the domain of the living from that of the dead in daytime. It was the
same law which enabled Ith one fine winter evening to perceive from the Tower
of Bregon, in the Land of the Dead, the shores of Ireland, or the land of the
living. The phenomenon took place in winter; for winter is a sort of night;
winter, like night, lowers the barriers between the regions of Death and those
of Life; like night, winter gives to life the semblance of death, and
suppresses, as it were, the dread abyss that lies between the two.” At
this time, it is said, Ireland was ruled by three Danaan kings, grandsons of
the Dagda. Their names were MacCuill, MacCecht, and MacGrené, and their wives
were named respectively Banba, Fohla, and Eriu. The Celtic habit of conceiving
divine persons in triads is here illustrated. These triads represent one person
each, and the mythical character of that personage is evident from the name of
one of them, MacGrené, Son of the Sun. The names of the three goddesses have
each at different times been applied to Ireland, but that of the third, Eriu,
has alone persisted, and in the dative form, Erinn, is a poetic name for the
country to this day. That Eriu is the wife of MacGrené means, as de Jubainville
observes, that the Sun-god, the god of Day, Life, and Science, has wedded the
land and is reigning over it. Ith, on
landing, finds that the Danaan king, Neit, has just been slain in a battle with
the Fomorians, and the three sons, MacCuill and the others, are at the fortress
of Aileach, in Co. Donegal, arranging for a division of the land among
themselves. At first they welcome Ith, and ask him to settle their inheritance.
Ith gives his judgment, but, in concluding, his admiration for the newly
discovered country breaks out: “Act,” he says, “according to the laws of
justice, for the country you dwell in is a good one, it is rich in fruit and
honey, in wheat and in fish; and in heat and cold it is temperate.” From this
panegyric the Danaans conclude that Ith has designs upon their land, and they
seize him and put him to death. His companions, however, recover his body and
bear it back with them in their ships to “Spain”; when the children of Miled
resolve to take vengeance for the outrage and prepare to invade Ireland. The Coming of the Sons of Miled They
were commanded by thirty-six chiefs, each having his own ship with his family
and his followers. Two of the company are said to have perished on the way. One
of the sons of Miled, having climbed to the masthead of his vessel to look out
for the coast of Ireland, fell into the sea and was drowned. The other was Skena,
wife of the poet Amergin, son of Miled, who died on the way. The Milesians
buried her when they landed, and called the place “Inverskena” after her; this
was the ancient name of the Kenmare River in Co. Kerry. “It
was on a Thursday, the first of May, and the seventeenth day of the moon, that
the sons of Miled arrived in Ireland. Partholan also landed in Ireland on the
first of May, but on a different day of the week and of the moon; and it was on
the first day of May, too, that the pestilence came which in the space of one
week destroyed utterly his race. The first of May was sacred to Beltené, one of
the names of the god of Death, the god who gives life to men and takes it away
from them again. Thus it was on the feast day of this god that the sons of
Miled began their conquest of Ireland.”33 The Poet Amergin
When
the poet Amergin set foot upon the soil of Ireland it is said that he chanted a
strange and mystical lay: “I am the Wind that blows over the sea, I am the Wave of the
Ocean; I am the Murmur of
the billows; I am the Ox of the
Seven Combats; I am the Vulture upon
the rock; I am a Ray of the
Sun; I am the fairest of
Plants; I am a Wild Boar in
valour; I am a Salmon in the
Water; I am a Lake in the
plain; I am the Craft of the
artificer; I am a Word of
Science; I am the Spear-point
that gives battle; I am the god that
creates in the head of man the fire of thought. Who is it that
enlightens the assembly upon the mountain, if not I? Who telleth the ages
of the moon, if not I? Who showeth the place
where the sun goes to rest, if not I? De
Jubainville, whose translation I have in the main followed, observes upon this
strange utterance: “There
is a lack of order in this composition, the ideas, fundamental and subordinate,
are jumbled together without method; but there is no doubt as to the meaning:
the filé [poet] is the Word of Science, he is the god who gives to man
the fire of thought; and as science is not distinct from its object, as God and
Nature are but one, the being of the filé is mingled with the winds and
the waves, with the wild animals and the warrior’s arms.”34 Two
other poems are attributed to Amergin, in which he invokes the land and
physical features of Ireland to aid him:
“I invoke the land of Ireland, Shining, shining sea;
Fertile, fertile
Mountain; Gladed, gladed wood! Abundant river,
abundant in water! Fish-abounding lake!”35 The Judgment of Amergin
The
Milesian host, after landing, advance to Tara, where they find the three kings
of the Danaans awaiting them, and summon them to deliver up the island. The
Danaans ask for three days’ time to consider whether they shall quit Ireland,
or submit, or give battle; and they propose to leave the decision, upon their
request, to Amergin. Amergin pronounces judgment — “the first judgment which
was delivered in Ireland.” He agrees that the Milesians must not take their
foes by surprise — they are to withdraw the length of nine waves from the shore,
and then return; if they then conquer the Danaans the land is to be fairly
theirs by right of battle. The
Milesians submit to this decision and embark on their ships. But no sooner have
they drawn off for this mystical distance of the nine waves than a mist
and storm are raised by the sorceries of the Danaans — the coast of Ireland is
hidden from their sight, and they wander dispersed upon the ocean. To ascertain
if it is a natural or a Druidic tempest which afflicts them, a man named Aranan
is sent up to the masthead to see if the wind is blowing there also or not. He
is flung from the swaying mast, but as he falls to his death he cries his
message to his shipmates: “There is no storm aloft.” Amergin, who as poet — that
is to say, Druid — takes the lead in all critical situations, thereupon chants
his incantation to the land of Erin. The wind falls, and they turn their prows,
rejoicing, towards the shore. But one of the Milesian lords, Eber Donn, exults
in brutal rage at the prospect of putting all the dwellers in Ireland to the
sword; the tempest immediately springs up again, and many of the Milesian ships
founder, Eber Donn’s being among them. At last a remnant of the Milesians find
their way to shore, and land in the estuary of the Boyne. The Defeat of the Danaans
A
great battle with the Danaans at Telltown then follows. The three kings and
three queens of the Danaans, with many of their people, are slain, and the
children of Miled — the last of the mythical invaders of Ireland — enter upon
the sovranty of Ireland. But the People of Dana do not withdraw. By their magic
art they cast over themselves a veil of invisibility, which they can put on or
off as they choose. There are two Irelands henceforward, the spiritual and the
earthly. The Danaans dwell in the spiritual Ireland, which is portioned out
among them by their great overlord, the Dagda. Where the human eye can see but
green mounds and ramparts, the relics of ruined fortresses or sepulchres, there
rise the fairy palaces of the defeated divinities; there they hold their revels
in eternal sunshine, nourished by the magic meat and ale that give them undying
youth and beauty; and thence they come forth at times to mingle with mortal men
in love or in war. The ancient mythical literature conceives them as heroic and
splendid in strength and beauty. In later times, and as Christian influences
grew stronger, they dwindle into fairies, the People of the Sidhe;37
but they have never wholly perished; to this day the Land of Youth and its inhabitants
live in the imagination of the Irish peasant.
The Meaning of the Danaan Myth
All
myths constructed by a primitive people are symbols, and if we can discover
what it is that they symbolise we have a valuable clue to the spiritual character,
and sometimes even to the history, of the people from whom they sprang. Now the
meaning of the Danaan myth as it appears in the bardic literature, though it
has undergone much distortion before it reached us, is perfectly clear. The
Danaans represent the Celtic reverence for science, poetry, and artistic skill,
blended, of course, with the earlier conception of the divinity of the powers
of Light. In their combat with the Firbolgs the victory of the intellect over
dulness and ignorance is plainly portrayed — the comparison of the heavy, blunt
weapon of the Firbolgs with the light and penetrating spears of the People of
Dana is an indication which it is impossible to mistake. Again, in their
struggle with a far more powerful and dangerous enemy, the Fomorians, we are evidently
to see the combat of the powers of Light with evil of a more positive kind than
that represented by the Firbolgs. The Fomorians stand not for mere dulness or
stupidity, but for the forces of tyranny, cruelty, and greed — for moral rather
than for intellectual darkness. The Meaning of the Milesian Myth
But
the myth of the struggle of the Danaans with the sons of Miled is more difficult
to interpret. How does it come that the lords of light and beauty, wielding all
the powers of thought (represented by magic and sorcery), succumbed to a human
race, and were dispossessed by them of their hard-won inheritance? What is the
meaning of this shrinking of their powers which at once took place when the
Milesians came on the scene? The Milesians were not on the side of the powers
of darkness. They were guided by Amergin, a clear embodiment of the idea of
poetry and thought. They were regarded with the utmost veneration, and the
dominant families of Ireland all traced their descent to them. Was the Kingdom
of Light, then, divided against itself? Or, if not, to what conception in the
Irish mind are we to trace the myth of the Milesian invasion and victory? The
only answer I can see to this puzzling question is to suppose that the Milesian
myth originated at a much later time than the others, and was, in its main
features, the product of Christian influences. The People of Dana were in
possession of the country, but they were pagan divinities — they could not
stand for the progenitors of a Christian Ireland. They had somehow or other to
be got rid of, and a race of less embarrassing antecedents substituted for
them. So the Milesians were fetched from “Spain” and endowed with the main
characteristics, only more humanised, of the People of Dana. But the latter, in
contradistinction to the usual attitude of early Christianity, are treated very
tenderly in the story of their overthrow. One of them has the honour of giving
her name to the island, the brutality of one of the conquerors towards them is
punished with death, and while dispossessed of the lordship of the soil they
still enjoy life in the fair world which by their magic art they have made invisible
to mortals. They are no longer gods, but they are more than human, and frequent
instances occur in which they are shown as coming forth from their fairy world,
being embraced in the Christian fold, and entering into heavenly bliss. With
two cases of this redemption of the Danaans we shall close this chapter on the
Invasion Myths of Ireland. The
first is the strange and beautiful tale of the Transformation of the Children
of Lir. The Children of Lir
Lir
was a Danaan divinity, the father of the sea-god Mananan who continually occurs
in magical tales of the Milesian cycle. He had married in succession two
sisters, the second of whom was named Aoife.38 She was childless,
but the former wife of Lir had left him four children, a girl named Fionuala39
and three boys. The intense love of Lir for the children made the stepmother
jealous, and she ultimately resolved on their destruction. It will be observed,
by the way, that the People of Dana, though conceived as unaffected by time,
and naturally immortal, are nevertheless subject to violent death either at the
hands of each other or even of mortals. With
her guilty object in view, Aoife goes on a journey to a neighbouring Danaan
king, Bōv the Red, taking the four children with her. Arriving at a lonely
place by Lake Derryvaragh, in Westmeath, she orders her attendants to slay the
children. They refuse, and rebuke her. Then she resolves to do it herself; but,
says the legend, “her womanhood overcame her,” and instead of killing the
Children she transforms them by spells of sorcery into four white swans, and lays
on them the following doom: three hundred years they are to spend on the waters
of Lake Derryvaragh, three hundred on the Straits of Moyle (between Ireland and
Scotland), and three hundred on the Atlantic by Erris and Inishglory. After
that, “when the woman of the South is mated with the man of the North,” the
enchantment is to have an end. When
the children fail to arrive with Aoife at the palace of Bōv her guilt is
discovered, and Bōv changes her into “a demon of the air.” She flies forth
shrieking, and is heard of no more in the tale. But Lir and Bōv seek out the
swan-children, and find that they have not only human speech, but have
preserved the characteristic Danaan gift of making wonderful music. From all
parts of the island companies of the Danaan folk resort to Lake Derryvaragh to
hear this wondrous music and to converse with the swans, and during that time a
great peace and gentleness seemed to pervade the land. But
at last the day came for them to leave the fellowship of their kind and take up
their life by the wild cliffs and ever angry sea of the northern coast. Here
they knew the worst of loneliness, cold, and storm. Forbidden to land, their
feathers froze to the rocks in the winter nights, and they were often buffeted
and driven apart by storms. As Fionuala sings:
“Cruel to us was Aoife Who played her magic
upon us, And drove us out on
the water — Four wonderful
snow-white swans. “Our bath is the frothing brine, In bays by red rocks
guarded; For mead at our
father’s table We drink of the salt,
blue sea. “Three sons and a single daughter, In clefts of the cold
rocks dwelling, The hard rocks, cruel
to mortals — We are full of
keening to-night.” Fionuala,
the eldest of the four, takes the lead in all their doings, and mothers the
younger children most tenderly, wrapping her plumage round them on nights of
frost. At last the time comes to enter on the third and last period of their
doom, and they take flight for the western shores of Mayo. Here too they suffer much hardship; but the
Milesians have now come into the land, and a young farmer named Evric, dwelling
on the shores of Erris Bay, finds out who and what the swans are, and befriends
them. To him they tell their story, and through him it is supposed to have been
preserved and handed down. When the final period of their suffering is close at
hand they resolve to fly towards the palace of their father Lir, who dwells, we
are told, at the Hill of the White Field, in Armagh, to see how things have fared
with him. They do so; but not knowing what has happened on the coming of the
Milesians, they are shocked and bewildered to find nothing but green mounds and
whin-bushes and nettles where once stood — and still stands, only that they
cannot see it — the palace of their father. Their eyes are holden, we are to
understand, because a higher destiny was in store for them than to return to
the Land of Youth. On
Erris Bay they hear for the first time the sound of a Christian bell. It comes
from the chapel of a hermit who has established himself there. The swans are at
first startled and terrified by the “thin, dreadful sound,” but afterwards
approach and make themselves known to the hermit, who instructs them in the
faith, and they join him in singing the offices of the Church. Now
it happens that a princess of Munster, Deoca, (the “woman of the South”) became
betrothed to a Connacht chief named Lairgnen, and begged him as a wedding gift
to procure for her the four wonderful singing swans whose fame had come to her.
He asks them of the hermit, who refuses to give them up, whereupon the “man of
the North” seizes them violently by the silver chains with which the hermit had
coupled them, and drags them off to Deoca. This is their last trial. Arrived in
her presence, an awful transformation befalls them. The swan plumage falls off,
and reveals, not, indeed, the radiant forms of the Danaan divinities, but four
withered, snowy-haired, and miserable human beings, shrunken in the decrepitude
of their vast old age. Lairgnen flies from the place in horror, but the hermit
prepares to administer baptism at once, as death is rapidly approaching them.
“Lay us in one grave,” says Fionuala, “and place Conn at my right hand and
Fiachra at my left, and Hugh before my face, for there they were wont to be
when I sheltered them many a winter night upon the seas of Moyle.” And so it
was done, and they went to heaven; but the hermit, it is said, sorrowed for
them to the end of his earthly days.40 In
all Celtic legend there is no more tender and beautiful tale than this of the
Children of Lir. The Tale of Ethné
But
the imagination of the Celtic bard always played with delight on the subjects
of these transition tales, where the reconciling of the pagan order with the
Christian was the theme. The same conception is embodied in the tale of Ethné,
which we have now to tell. It is
said that Mananan mac Lir had a daughter who was given in fosterage to the
Danaan prince Angus, whose fairy palace was at Brugh na Boyna. This is the
great sepulchral tumulus now called New Grange, on the Boyne. At the same time
the steward of Angus had a daughter born to him whose name was Ethné, and who
was allotted to the young princess as her handmaiden. Ethné
grew up into a lovely and gentle maiden, but it was discovered one day that she
took no nourishment of any kind, although the rest of the household fed as
usual on the magic swine of Mananan, which might be eaten to-day and were alive
again for the feast to-morrow. Mananan was called in to penetrate the mystery,
and the following curious story came to light. One of the chieftains of the
Danaans who had been on a visit with Angus, smitten by the girl’s beauty, had
endeavoured to possess her by force. This woke in Ethné’s pure spirit the moral
nature which is proper to man, and which the Danaan divinities know not. As the
tale says, her “guardian demon” left her, and an angel of the true God took its
place. After that event she abstained altogether from the food of Faëry, and
was miraculously nourished by the will of God. After a time, however, Mananan and
Angus, who had been on a voyage to the East, brought back thence two cows whose
milk never ran dry, and as they were supposed to have come from a sacred land
Ethné lived on their milk thenceforward.
All
this is supposed to have happened during the reign of Eremon, the first
Milesian king of all Ireland, who was contemporary with King David. At the time
of the coming of St. Patrick, therefore, Ethné would have been about fifteen
hundred years of age. The Danaan folk grow up from childhood to maturity, but
then they abide unaffected by the lapse of time. Ethné hears Voices Now
it happened one summer day that the Danaan princess whose handmaid Ethné was
went down with all her maidens to bathe in the river Boyne. When arraying
themselves afterwards Ethné discovered, to her dismay — and this incident was,
of course, an instance of divine interest in her destiny — that she had lost
the Veil of Invisibility, conceived here as a magic charm worn on the person,
which gave her the entrance to the Danaan fairyland and hid her from mortal
eyes. She could not find her way back to the palace of Angus, and wandered up
and down the banks of the river seeking in vain for her companions and her
home. At last she came to a walled garden, and, looking through the gate, saw
inside a stone house of strange appearance and a man in a long brown robe. The
man was a Christian monk, and the house was a little church or oratory. He
beckoned her in, and when she had told her story to him he brought her to St.
Patrick, who completed her adoption into the human family by giving her the
rite of baptism. Now
comes in a strangely pathetic episode which reveals the tenderness, almost the
regret, with which early Irish Christianity looked back on the lost world of
paganism. As Ethné was one day praying in the little church by the Boyne she
heard suddenly a rushing sound in the air, and innumerable voices, as it seemed
from a great distance, lamenting and calling her name. It was her Danaan
kindred, who were still seeking for her in vain. She sprang up to reply, but
was so overcome with emotion that she fell in a swoon on the floor. She
recovered her senses after a while, but from that day she was struck with a
mortal sickness, and in no long time she died, with her head upon the breast of
St. Patrick, who administered to her the last rites, and ordained that the
church should be named after her, Kill Ethné — a name doubtless borne, at the
time the story was composed, by some real church on the banks of Boyne.41 Christianity and Paganism in Ireland
These, taken together with numerous other legendary
incidents which might be quoted, illustrate well the attitude of the early
Celtic Christians, in Ireland at least, towards the divinities of the older
faith. They seem to preclude the idea that at the time of the conversion of
Ireland the pagan religion was associated with cruel and barbarous practices, on
which the national memory would look back with horror and detestation. 2 See p. 48, note 1. 3 I follow in this narrative R.I. Best’s translation of the
“Irish Mythological Cycle” of d’Arbois de Jubainville. 4 De Jubainville, “Irish Mythological Cycle,” p. 75. 5 Pronounced “Yeo´hee.” See Glossary for this and other
words. 6 The science of the Druids, as we have seen, was conveyed in
verse, and the professional poets were a branch of the Druidic Order. 7 Meyer and Nutt, “Voyage of Bran,” ii. 197. 8 “Moytura” means “The Plain of the Towers” — i.e., sepulchral monuments. 9 Shakespeare alludes to this in “As You Like It.” “I never
was so be-rhymed,” says Rosalind, “since Pythagoras’ time, that I was an Irish
rat — which I can hardly remember.” 10 Lyons, Leyden, Laon were all in ancient times known as Lug-dunum,
the Fortress of Lugh. Luguvallum was the name of a town near Hadrian’s
Wall in Roman Britain. 11 It is given by him in a note to the “Four Masters,” vol. i.
p. 18, and is also reproduced by de Jubainville. 12 The other two were “The Fate of the Children of Lir” and “The
Fate of the Sons of Usna.” The stories of the Quest of the Sons of Turenn and
that of the Children of Lir have been told in full by the author in his “High
Deeds of Finn and other Bardic Romances,” and that of the “Sons of Usna” (the
Deirdre Legend) by Miss Eleanor Hull in her “Cuchulain,” both published by
Harrap and Co 13 O’Curry’s translation from the bardic tale, “The Battle of
Moytura.” 14 O’Curry, “Manners and Customs,” iii. 214. 15 The ancient Irish division of the year contained only these
three seasons, including autumn in summer (O’Curry, “Manners and Customs,” iii.
217).] 16 S.H. O’Grady, “Silva Gadelica,” p. 191. 17 Pp. 104 sqq., and passim. 18 O’Grady, loc. cit.
19 O’Grady, loc. cit.
20 See p. 112. 21 Miss Hull has discussed this subject fully in the
introduction to her invaluable work,
“The Cuchullin Saga.” 22 See the tale of “Etain and Midir,” in Chap. IV. 23 The name Tara is derived from an oblique case of the
nominative Teamhair, meaning “the place of the wide prospect.” It is now
a broad grassy hill, in Co. Meath, covered with earthworks representing the sites of the ancient royal
buildings, which can all be clearly
located from ancient descriptions. 24 A.H. Leahy, “Heroic Romances,” i. 27. 25 See p. 114. 26 I cannot agree with Mr. O’Grady’s identification of this
goddess with Dana, though the name
appears to mean “The Great Queen.” 27 Gerald, the fourth Earl of Desmond. He disappeared, it is
said, in 1398, and the legend goes that
he still lives beneath the waters of Loch Gur, and may be seen riding round its
banks on his white steed once every
seven years. He was surnamed “Gerald the Poet” from the “witty and ingenious” verses he composed in
Gaelic. Wizardry, poetry, and science
were all united in one conception in the mind of the ancient Irish. 28 “Popular Tales of Ireland,” by D. Fitzgerald, in “Revue
Celtique,” vol. iv. 29 “The Voyage of Bran,” vol. ii. p. 219. 30 In Irish, Sionnain. 31 Translation by R.I. Best. 32 The solar vessels found in dolmen carvings. See Chap. II.
p. 71 sqq. Note that the Celtic spirits, though invisible, are material
and have weight; not so those in Vergil and Dante. 33 De Jubainville, “Irish Mythological Cycle,” p. 136. Beltené
is the modern Irish name for the month of May, and is derived from an ancient
root preserved in the Old Irish compound epelta, “dead.” 34 “Irish Mythological Cycle,” p. 138. 35 I follow again de Jubainville’s translation; but in
connexion with this and the previous poems see also Ossianic Society’s
“Transactions,” vol. v. 36 Teltin; so named after the goddess Telta. See p. 103. 37 Pronounced “Shee.” It means literally the People of the
[Fairy] Mounds. 38 Pronounced “Eefa.” 39 This name means “The Maid of the Fair Shoulder.” 40 The story here summarised is given in full in the writer’s
“High Deeds of Finn” (Harrap and Co.). 41 It may be mentioned that the syllable “Kill,” which enters
into so many Irish place-names
(Kilkenny, Killiney, Kilcooley, &c.), usually represents the Latin cella, a monastic
cell, shrine, or church. |