V
ILLUSTRATIVE GAMES
I
Plate 14
White. — Iwasa Kei, fifth degree.
Black. — Madame Tsutsuki Yoneko,
second degree.
Black has a handicap of
two
stones.
Played about October,
1906. The record is from the
“Tokio Nichi Nichi.”
This game is selected because it is very
thoroughly
played out. The notes are intended for beginners, and much is stated
which is
obvious to a player of any skill; supplementing the explanations made
in the
preceding chapter the Japanese names of the various moves are given.
White
|
Black
|
1. C 15. A rather unusual move called “Moku
hadzushi.” As will be seen in the chapter on “Joseki,” it is the least
conservative of the three usual openings.
|
2. R 4. Called “Komoku,” the most usual and
most conservative method of commencing the corner play.
|
3. P 3.
|
4. Q 5. Intended to attack No. 3, and also
it commences to make territory on the right side of the board.
|
5. D 17. This move secures this corner for
White.
|
6. O 4. Continues the attack on No. 3.
|
7. N 3. (“Ikken tobi”) M 3 would be
too far.
|
8. R 10. Black tries to make territory on
the right side.
|
Plate 14
White
|
Black
|
9. F 3. (“Kogeima.”) This is the usual
move.
|
10. C 7. (“Ogeima.”) This is the usual
reply. See the chapter on “Joseki.”
|
11. C 3.
|
12. D 3. Cutting off No. 11.
|
13. C 4. (“Nohiru”) Giving aid to No.
11.
|
14. D 5.
|
15. C 5.
|
16. C 6. (“Osaeru.”) Black could not do
this before.
|
17. D 2.
|
18. E 2.
|
19. C 2. (“Tsugu.”) This move is
necessary.
|
20. E 3. (“Tsugu.”) White now has the
corner, but Black has possibilities of expansion.
|
21. F 4. Supporting No. 9. “Ikken tobi”
would be dangerous.
|
22. E 6. Connecting and at the same
time attacking White.
|
23. G 6.
|
24. C 11. Making territory on the left
side of the board.
|
25. K 17. Aiming to make territory at
the top of the board.
|
26. L 3. Precipitate.
Comment by
Honinbo Shuye:
“Black’s twenty-sixth move is premature, and it has the effect of
precipitating the contest too early in the game. The territory around
that point is dangerous ground for Black. N 17 would have been
better.”
|
27. N 4. This is necessary to lead out
the stone at N 3. “Ikken tobi” would dangerous.
|
28. L 5. Leading out toward the center.
("Ikken taka tobi”)
Comment by
Honinbo Shuye:
“Black should have played at H 4. White would then play at
F 2, and Black would reply at F 1.”
|
29. O 5.
|
30. H 3. Taking territory.
Comment by
Honinbo Shuye :
“Black should still play at H 4.”
|
31. F 2. Preventing the connection of
the two Black groups.
|
32. F 1. ("Haneru.")
|
33. G 1.
|
34. E 1. ("Tsugu.") This series of
moves is necessary and often occurs in the game.
|
35. H 2. Protecting the connection at
G 2.
|
36. J 3. Black must connect otherwise
the stone at H 3 is lost.
|
37. F 6.
|
38. F 8. Aiming to make territory.
Comment by
Honinbo Shuye:
"This move does not hit the spot. It should have been played at
L 7."
|
39. G 8. This move prevents White from
being shut in.
|
40. G 9.
|
41. H 8. ("Nobiru.")
|
42. F 7. Black completes his frontier.
|
43. G 7. Necessary to connect.
|
44. F 10. This secures the connection
at F 9, and at the same time extends.
|
45. K 4. White threatens to break
through in two places.
|
46. L 4.
|
47. H 9.
|
48. L 7. Leading out the stones on line
L, which are now threatened.
|
49. G 11. This connects White's groups
and prevents Black from extending.
|
50. Q 3.
|
51. P 4
|
52. Q 7. Making territory on the right
and at the same time attacking White's five stones.
|
53. M 6. This move gives White the
"Sente."
|
54. L 6. Black must connect.
|
55. P 7. Leading out the small White
group.
|
56. N 8. A dangerous move.
|
|
Comment by
Honinbo Shuye:
"This move may be called a little dangerous. P 6 would have been
preferable, and if White responds at O 8 or O 7, Black could
reply at L 9."
|
57. P 8.
|
58. P 6.
|
59. O 6
|
60. O 7. ("Kiru.") Cutting off
connection of the white groups.
|
61. M 2. Since White is cut off at
O 7, he must form "Me" in this group.
|
62. K 9. Black sees that White can form
the necessary two "Me," and therefore does not press the attack.
|
63. Q 8.
|
64. R 7. Black must extend in this way.
|
65. R 8.
|
66. S 8. ("Osaeru.")
|
67. S 9.
|
68. S 7. ("Tsugu.") The usual series of
moves.
|
69. P 5. ("Atari.")
|
70. Q 6.
|
71. Q 10.
|
72. Q 11.
|
73. R 9.
|
74. P 10. ("Sente.")
|
75. O 10. White must sacrifice No. 71
in order to escape.
|
76. S 10.
|
77. N 9.
|
78. M 8.
|
79. P 9.
|
80. Q 9. Takes. This is "Ko."
|
81. T 10. ("Haneru.")
|
82. T 11. ("Osaeru.")
|
83. Q 10. Taking in "Ko."
|
84. P 11. ("Tsugu.") Black must play
here to save the frontier
|
85. T 9. Saving the stone at T 10.
|
86. R 11. Black cannot neglect to play
here.
|
87. O 11.
|
88. L 11.
|
89. L 10.
|
90. K 10.
|
91. Q 13. White must break up Black's
territory in the upper right-hand corner.
|
92. P 12.
|
93. M 11. White retreats.
|
94. M 10.
|
95. L 12.
|
96. L 9. Takes. White has escaped by
means of sacrificing one stone.
|
97. P 13.
|
98. O 12.
|
99. N 12.
|
100. O 13.
|
101. S 12. (“Nozoku.”)
|
102. K 12.
|
103. O 14.
|
104. N 13. (“Shicho.”)
|
105. L 13.
|
106. P 14. Cuts White off.
|
107. P 15.
|
108. Q 14.
|
109. Q 15.
|
110. R 14.
|
111. R 15.
|
112. S 14. All these last moves are
obviously necessary.
|
113. O 15. Connecting.
|
114. S 15.
|
115. R 16.
|
116. M 14.
Comment by
Honinbo Shuye:
“This move is a mistake; it should have been played at M 15.”
|
117. K 14. White’s stones in the upper
left-hand corner are now connected.
|
118. M 16.
|
119. G 10. A defensive move. White
attempts to get all his stones in one group.
|
120. F 9. (“Tsugu.”)
|
121. J 12. Protects the connection at
H10.
|
122. J 11.
|
123. J 13.
|
124. N 10. Protecting the “Me” at
L 10. K 11 is “Kageme.”
|
125. N 11.
|
126. O 17.
|
127. L 15.
|
128. M 15. White’s situation in the
upper right-hand corner looks very bad at this point.
|
129. Q 17.
|
130. R 18. A better move than Q 16.
|
131. N 17.
|
132. N 18.
|
133. Q 18.
|
134. S 17.
|
135. M 17.
|
136. N 16. White is prevented from
con-necting.
|
137. M 18.
|
138. M 13. Threatening White’s other
connection.
|
139. M 12. White must connect.
|
140. P 18. To an inexpert eye White’s
group in the upper right-hand corner now looks hopeless.
|
141. Q 19. This is to prevent “Watari.”
|
142. O 16. Black must play here to
protect his four stones.
|
143. S 16.
|
144. T 16. (“Watari.”)
|
145. T 15. A sacrifice to prevent Black
from forming “Me.”
|
146. S 13.
|
147. R 13. The condition in this corner
of the board is now a fine example of “Semeai.”
|
148. S 13.
|
149. S 18.
|
150. T 18.
|
151. S 19. The situation is now highly
interesting.
|
152. R 12. White’s sacrifice at
T 15 is now bearing fruit.
|
153. R 17.
|
154. T 17. Neither side can play at
T 19 without loss.
|
155. P 16. Takes. forming a perfect
“Me,” the other being at R 18. The play in this corner is now
complete.
|
156. C 13. Increasing Black’s territory.
|
157. B 5. Protecting the corner.
|
158. G 13.
|
159. H 11.
|
160. L 16.
|
161. K 16.
|
162. F 15. Extending Black’s frontier.
|
163. F 17.
|
164. J 15.
Comment by
Honinbo Shuye:
“Black’s move 164 and 166 are both useless. At move 164 Black should
have played at D 15.”
|
165. H 16.
|
166. G 16.
|
167. H 15.
|
168. D 15.
|
169. D 16.
|
170. D 14.
|
171. G 15.
|
172. B 15.
|
173. B 16.
|
174. C 14. Completing the frontier.
|
175. P 2.
|
176. Q 2.
|
177. Q 1.
|
178. R 1.
|
179. P 1.
|
180. R 2. The usual series of moves in
such a situation.
|
181. C 16. We might say that the end
game commences at about this point.
|
182. J 2.
|
183. L 2.
|
184. K 3.
|
185. A 7.
|
186. F 16.
|
187. G 17.
|
188. F 13. The stone at G 13 needs
support.
|
189. H 13. A very good move to protect
White’s group.
|
190. A 8. Stopping White’s invasion.
|
191. B 6.
|
192. B 7.
|
193. A 6.
|
194. B 8. The usual moves.
|
195. B 14.
|
196. B 13.
|
197. A 15. Takes.
|
198. L 17
|
199. L 18. Completing the frontier.
|
200. M 19.
|
201. K 18.
|
202. J 6. All the rest of the board is
practically finished.
|
203. F 11.
|
204. E 11.
|
205. E 16.
|
206. E 15.
|
207. H 14.
|
208. G 14.
|
209. E 5.
|
210. E 12.
|
211. H 5.
|
212. J 5.
|
213. H 4.
|
214. J 4.
|
215. G 3.
|
216. J 9.
Comment by
Honinbo Shuye:
“This move is unprofitable. Had Black played at J 8, a very good
profit would have been secured.”
|
217. J 8.
|
218. E 4.
|
219. F 5.
|
220. D 1.
|
221. C 1.
|
222. D 6. Black must connect.
|
223. O 9.
|
224. M 9.
|
225. K 13.
|
226. K 11.
|
227. J 7.
|
228. H 6.
|
229. H 10.
|
230. G 12.
|
231. H 12.
|
232. K 7.
|
233. N 7.
|
234. O 8.
|
235. S 5. By sacrificing one stone White
forces Black to fill two spaces.
|
236. Q 4.
|
237. T 8.
|
238. T 7.
|
239. J 1.
|
240. K 2.
|
241. K 1.
|
242. A 13.
|
243. L 19.
|
244. N 19.
|
245. P 19.
|
246. O 18.
|
247. A 14.
|
248. L 14.
|
249. K 15.
|
250. M 5.
|
251. N 5.
|
252. K 8.
|
253. Q 9. ("Ko tsugu.")
|
|
Here the game is left as
finished in the published report, but the remaining moves are not all
strictly
speaking "Dame." There are quite a number of moves to be made before
we can proceed to the count. The first question is, naturally, what
stones are
dead, and we find that White has three dead stones at S 12,
S 5, and
K 4. Black has three dead stones at J 15, O 4 and
R 18. The
white stones at P, Q and R 13, are not yet dead. They have
aggressive
possibilities, and must actually be surrounded. As near as we can judge
the
game would proceed as follows:
First: Necessary although obvious
moves which are not strictly "Dame."
White
|
Black
|
|
254. Q 12. The three white stones must
be taken before Black is safe.
|
255. R 19. White must take this before
filling T 19.
|
256. T 15. A necessary connection.
|
257. N 6. Necessary to form connection.
|
|
Second: The following moves which
are strictly "Dame." It makes no difference which side fills these
intersections, but it would generally be done as follows:
White
|
Black
|
|
258. T 19.
|
259. O 19.
|
260. P 17.
|
261. N 15.
|
262. N 14.
|
263. F 12.
|
264. J 10.
|
265. H 7.
|
266. M 7.
|
267. M 4.
|
268. M 3.
|
The frontiers are now
absolutely in contact, and the count can be made, and it will be seen
that
after filling up the vacant territory with the captured stones as far
as they
will go, Black has won by three points. The Japanese would rearrange
the board
in order to make the counting of the spaces more easy ("Me wo
tsukuru"), but for the first game or two the beginner might find it
less
confusing to omit the process.
Honinbo Shuye comments on
this game as follows:
"In spite of so many
errors, Black wins showing how great is the advantage resulting from a
handicap."
II
Plate 15
White.—Murase Shuho, seventh
degree.
Black.—Uchigaki Sutekichi, fifth
degree.
This game is taken from
Korschelt, and the notes are his. In some of these notes will be found
mere
repetitions of matter that I have inserted in the preceding chapters,
or which
will be hereafter found in the chapter on “Joseki.” These notes are,
however,
very full and valuable, and a little repetition may have the effect of
aiding
the memory of the student, and will do no harm. Contrary to the custom,
this
game was played without handicaps.
Black
|
White
|
1. R 16. In the beginning of the game
the corners and margins are first occupied, because it is there that
positions can most easily be taken which cannot be killed, and which
also contain territory. From the edges and corners the player makes
toward the center. This process is repeated in every game.
|
2. D 17.
|
3. Q 3. In taking a corner that is
still vacant there is a choice among seven points; e.g., in the
corner designated as D 4, these points are D 3, D 4,
D 5, C 4, C 5, E 3, and E 4. On the other hand, C 3
and E 5 are bad, because the territory which is obtained by
C 3 is too small, and the adversary would reply to E 5 with
D 4, by means of which E 5 would be cut off from the margin.
Of moves that are good D 3–C 4 are the surest, and most
frequently used. E 4–D 5 formerly were the favorite moves,
but the preceding moves are now preferred to them. E 3–C 5
are seldom used. All of this, of course, applies to the corresponding
points in the other three corners.
|
4. P 17. The attack could also be commenced
at P 16.
|
Plate 15
Black
|
White
|
5. C 4.
|
6. Q 6. Corresponding to No. 4, this move
should have been played at R 5 or Q 5, but White plays on Q 6, because
if he played on Q 5, Black would have replied at R 10 or R 9, and
later White P 5 and Black O 4 would have followed, with the result that
White has nothing, while Black has obtained two positions, one on O–Q
and the other on R.
|
7. O 4. Beginners would have replied
to Q 6 with Q 5 or R 5. They attack their opponent at
close quarters from the beginning, because they cannot take in the
whole field at a glance. Their entire effort is to absorb the last
stone that their opponent has played. When two beginners play together
the battle moves slowly from a corner out over the board, and one side
of the board is entirely filled with stones, while the other is
completely empty. This is a sure sign of bad play. In the beginning the
good players spread their stones over the board as much as possible,
and avoid close conflicts.
|
8. D 15. The position
D 15–D 17 is very strong, and players like to take it. This
applies, of course, to the corresponding positions in other parts of
the board, of which there are seven; i.e., C 16–E 16,
Q 3–Q 5, etc. As soon as one player gets a position of the
kind his opponent often takes a similar position on the next move in
order to balance the advantage gained by his adversary; this is
something like castling in Chess.
|
9. E4.
|
10. C 10. If White did not occupy this
point, we might have the following continuation:
B. C 10 W. C 7
B. C 13 W. E 7
and Black has the advantage, because
White's stones at C 7–E 7 can only get one “Me” on the edge of the
board, and later on must seek a connection with some other group. By
constantly harassing such endangered groups territory is often
obtained.
|
11. R 13. In place of taking this secure
position on line R, Black should have attacked the white stone on P 17
with L 17, and in this way Black would have obtained positions on both
line 17 and on line R.
|
12. C 5. White sees that Black plays
too carefully, and therefore challenges him with a bold but premature
attack that gives the whole game its character.
|
13. D 5.
|
14. C 6.
|
15. B 4.
|
16. D 6.
|
17. E 6.
|
18. E 7.
|
19. F 6.
|
20. H 3. As soon as Black answers this
move, White will take territory on the right or left of H 3.
|
21. G 2. Is played very carefully.
K 3 would probably have been better. In that case White would
either have played H 5 in order to save H 3, whereupon
B. F 7 W. E 8
B. K 5
would have followed, or White would have
answered at K 4.
|
22. M 3. Two stones which mutually support
each other on the margin of the board and form a position cannot be
separated by more than two spaces; for instance, R 13–R 16. In that
case the adversary cannot cut one off from the other. (Korschelt here
inserts continuations similar to what we have shown in a preceding
chapter.) Therefore, White’s twentieth and twenty-second moves are
merely intended to fill territory that would otherwise fall to Black,
and are not intended to form a new group.
|
23. H 2. The only correct answer would
have been K 3, which would have separated White’s twentieth and
twenty-second stones.
|
24. M 5. White seeks to form a connection
with No. 6, which Black frustrates by his twenty-fifth move. It is of
the greatest importance to prevent the union of groups which the
adversary has formed on the margin, in order that they may remain weak,
and require continuous defense.
The player who has the “Sente” most of the
time will generally be the victor.
|
25. O6.
|
26. Q 9. Is very necessary in order not to
surrender the entire right side to Black.
|
27. K 17. All good players agree that
27 should not have been played at K 17, but at L 17. This is
difficult to understand because K 17 can be supported from both
sides at G 17 and N 17, but L 17 is better because Black
should be occupied not merely with taking a position, but more
particularly with killing White’s fourth stone. In the sequel K 17
is actually taken by White.
|
28. H 17. This move has the effect of
abandoning stone No. 4 at P 17. After Black’s twenty-ninth move at
N 17, No. 4 could still escape by means of P 15, but giving
it up brings more territory elsewhere than is there lost. It is a
favorite device of strong players to apparently abandon a position to
their adversary after first preparing it so that eventually it may
live, or so that it may afterward aid in surrounding one of the
adversary’s groups. The abandoned position often reawakens to life if
the weaker adversary allows his surrounding group to be itself
surrounded and taken before the capture of the abandoned position has
been completed.
|
29. N 17.
|
30. F 7.
|
31. G 7.
|
32. K 3. It might have been better to have
played at G 8. Then if Black replied at H 7, White could play at C 10,
and the white territory in the neighborhood of line D would be very
large. Certainly in that case H 3 would have been abandoned, but
not M 3–M 5. Since 32 K 3 is purely defensive, Black gets the attack,
and appreciably reduces the white territory in the neighborhood of line
D.
|
33. D 8.
|
34. D 7.
|
35. D 11.
|
36. C 11.
|
37. D 12.
|
38. C 12.
|
39. D 13.
|
40. C 13.
|
41. G 9.
|
42. G 6. If this move had not divided
the black groups, Black would have become too powerful.
|
43. H 7.
|
44. E 9. This connects the two parts of the
White position, which connection was threatened by Black’s thirty-third
stone. Moreover, the “Sente” remains with White, because Black cannot
allow his position to be broken into through F 10.
|
45. G 12.
|
46. Q 14.
|
47. R 14.
|
48. R 17.
|
49. S 17.
|
50. Q 16.
|
51. R 15.
|
52. R 11. The beginner will wonder that
52 Q 15 did not follow 51 R 15. This is because 53
R 10–54 R 9 would result, and White would be at a
disadvantage. The moves 46–52 are part of a deeply thought-out plan on
the part of White. Black could afford to ignore No. 4 as long as it
stood alone. Thereupon White increases it by Nos. 48 and 50, and Black
must accept the sacrifice, because otherwise Nos. 27–29 are threatened.
By this sacrifice White gets the territory around No. 27, and also has
an opportunity of increasing his position on line Q by his fifty-second
move.
|
53. O 16.
|
54. M 16. On the fifty-third move Black
proceeds with the capture of Nos. 4, 48, and 50, while White on his
fifty-fourth move hems in No. 27.
|
55. H 16. This move is ignored by White
because Black must reply to his fifty-sixth and fifty-eighth moves in
order to save Nos. 29 and 53.
|
56. M 17.
|
57. N 18.
|
58. M 18.
|
59. Q 15.
|
60. J 17.
|
61. J 16.
|
62. K 18.
|
63. E 16.
|
64. D 16.
|
65. G 17.
|
66. K 16.
|
67. P 16. This is necessary to avoid
the following continuation:
W. P 16, O 15, N 16,
O 14
B. P 15, N 15, O 17,
P 18
and White has the advantage.
|
68. K 15.
|
69. D 14.
|
70. C 14.
|
71. R 5.
|
72. R 6.
|
73. E 15. It is of the utmost
importance to Black to occupy this point, for otherwise White would
press far into his territory through this opening. He goes first,
however, on his seventy-first move to R 5, because White must
follow, and then to 73, because on this move he loses the “Sente.”
Black could also have occupied S 5, to which White would have
replied with S 6, because otherwise the following continuation
would have occurred:
B. S 5, S 6, S 8, R 8,
Q 8
W. E 15, S 7, T 7, R 7
and the White position is broken up. It is because Black played at
E 15 too hastily and without first occupying S 5 that White
can break up the Black position by the series of moves Nos. 74–82.
|
74. Q 5. Murase Shuho thought that 74
was a bad move and that S 5 would have been better. The game would
then have continued as follows:
B. 73, E 15, R 4
W. S 5, S 4
He also thought that White’s moves from 76–82 were bad, because nothing
in particular was accomplished by separating O 4 from O 6,
since it was impossible to kill them.
|
75. S 5.
|
76. Q 4.
|
77. R 3.
|
78. P 3.
|
79. P 2.
|
80. O 3.
|
81. O 2.
|
82. P 4.
|
83. N 8.
|
84. L 8.
|
85. O 10.
|
86. F 3.
|
87. G 3.
|
88. F 4.
|
89. E 3.
|
90. G 5.
|
91. E 5. Black has played on this point
because otherwise E 6–F 6 will die; thus,
W. E 5,B. F 5 takes
W. E 5 retakes
|
92. J 6.
|
93. G 4. This is intended to secure
H 2, G 2 and G 3. The simplest way of doing this would
be to play at F 2, but G 4 gains six more “Me” because
F 3–F 4 may be regarded as taken.
|
94. H 14. From this point on, the
territory in the center is filled up. Black and White seem to get it in
about equal parts.
|
95. L 10.
|
96. J 11.
|
97. H 11.
|
98. F 14.
|
99. E 14.
|
100. H 10.
|
101. G 10.
|
102. H 12.
|
103. G 11.
|
104. O 8.
|
105. Q 10.
|
106. R 10.
|
107. P 8.
|
108. P 9.
|
109. O 9.
|
110. O 7.
|
111. P 10.
|
112. R 8.
|
113. N 7.
|
114. P 7.
|
115. L 9.
|
116. K 8.
|
117. J 9.
|
118. K 12.
|
119. J 10.
|
120. N 6.
|
121. A 7. This move is worthy of study.
|
122. B 7.
|
123. N 2.
|
124. J 5.
|
125. E 18.
|
126. D 18.
|
127. G 18.
|
128. G 13.
|
129. M 12.
|
130. F 12.
|
131. F 11.
|
132. E 10.
|
133. E 11.
|
134. S 12.
|
135. S 13.
|
136. N 14.
|
137. L 12.
|
138. L 13.
|
139. M 13.
|
140. L 14.
|
141. K 11.
|
142. J 12.
|
143. A 6.
|
144. A 8.
|
145. B 5.
|
146. B 6.
|
147. A 5.
|
148. B 8.
|
149. S 6.
|
150. S 7.
|
151. M 8.
|
152. M 6. Not at M 7, because that would lead
to the loss of K 8–L 8.
|
153. D 19.
|
154. C 19.
|
155. E 19.
|
156. C 18.
|
157. N 3.
|
158. N 4.
|
159. L 2.
|
160. L 3.
|
161. K 2.
|
162. F 5.
|
163. F 2.
|
164. E 17.
|
165. F 17.
|
166. H 19.
|
167. H 18.
|
168. J 18.
|
169. G 19.
|
170. P 14.
|
171. P 15.
|
172. N 19.
|
173. O 19.
|
174. M 19.
|
175. O 17.
|
176. R 4.
|
177. S 4.
|
178. T 6.
|
179. R 12.
|
180. S 11.
|
181. O 13.
|
182. O 14.
|
183. P 13.
|
|
This is as far as the
game
is recorded in the Go magazine, published by Murase Shuho. A good
player can
now foresee the result at the cost of a little trouble. Black has won
by five
points.
According to Korschelt's
view, the play would have proceeded as follows:
Black
|
White
|
|
184. T 5.
|
185. T 4.
|
186. T 7.
|
187. S 3.
|
188. G 15.
|
189. G 16.
|
190. J 8.
|
191. H 8.
|
192. N 13.
|
193. N 12.
|
194. M 14.
|
195. J 7.
|
196. K 7.
|
197. F 8.
|
198. E 8.
|
199. D 10.
|
200. D 9.
|
201. J 15.
|
202. J 14.
|
203. J 19. Takes.
|
204. K 19.
|
205. Q 11.
|
206. F 15.
|
207. F 16.
|
208. J 2.
|
209. J 1.
|
210. J 3.
|
211. M 7.
|
212. L 7.
|
213. H 4.
|
214. J 4.
|
215. N 15.
|
216. K 9.
|
217. K 10.
|
218. M 2.
|
219. M 1.
|
220. Q 13.
|
221. M 15.
|
222. L 15.
|
223. F 9.
|
224. Q 12.
|
225. P 12.
|
226. T 13.
|
227. T 14.
|
228. T 12.
|
229. H 19.
|
|
The stones that are still
to be played are "Dame." By playing these no "Me" can be
either won or lost, and for the most part it makes no difference
whether they
are filled up by Black or White. These are as follows:
O 15, N 16,
H 5, H 6, F 13, E 13, H 5, H 15,
F 10,
E 13, E 12, H 15, F 10.
Black has
sixty-four “Me” and White fifty-seven “Me.”
III
Black.—Ito Kotaro, fifth degree.
White.—Karigane Junichi, sixth
degree.
This game was played in
Tokio about January, 1907,
and is a fine illustration of the rule of “Ko.” No handicaps were
given.
Black
|
White
|
1. C4. ("Komoku.”) Black being the weaker
player, adopts a conservative opening.
|
2. Q 3
|
3. D 17.
|
4. C 15
|
5. E 3. The opening is conventional so
far.
|
6. C 9. This is an unusual move.
|
7. F 16.
|
8. C 17.
|
9. C 18.
|
10. D 16.
|
11. E 17.
|
12. Q 17.
|
13. R 15.
|
14. R 6.
|
15. R 11.
|
16. K 3.
|
17. N 17.
|
18. D 12. Not the best move. P 16 would have
been better. This part of the game is generally devoted to the general
distribution of stones.
|
19. P 16. White’s stone at Q 17 is
now shut in. If the black stone at N 17 were at M 17, White
could have escaped.
|
20. P 17
|
21. O 17.
|
22. S 16.
|
23. R 16.
|
24. R 17.
|
25. S 15.
|
26. S 17.
|
27. P 18.
|
28. Q 18.
|
29. O 19. Probably not the best.
O 15 would have had greater possibilities.
|
30. S 19. The corner is a typical Go
problem. White had to place this stone very carefully in order to
provide for the necessary two “Me.”
|
31. J 16. Not the best. O 15 would
have been better.
|
32. Q 16.
|
33. Q 15.
|
34. P 15. Cutting Black’s connection. The
necessity for a black stone at O 15 is now apparent.
|
35. O 16.
|
36. P 14.
|
37. R 13.
|
38. Q 12.
|
39. Q 11.
|
40. P 12.
|
41. P 11.
|
42. M 13.
|
43. R 8. Not the best move. N 11
would have been more aggressive.
|
44. K 16. White now commences a series of
moves to break up Black’s territory at the top of the board.
|
45. K 17.
|
46. L 17.
|
47. L 16.
|
48. K 15.
|
49. L 15.
|
50. J 17.
|
51. K 18.
|
52. H 17.
|
53. L 18.
|
54. J 15.
|
55. H 16.
|
56. G 16.
|
57. H 15.
|
58. G 15.
|
59. H 14.
|
60. G 17.
|
61. J 13.
|
62. O 11.
|
63. O 10.
|
64. N 11.
|
65. N 10.
|
66. M 11.
|
67. K 12. An ineffective move;
B 17 would have been better.
|
68. B 17.
|
69. B 18.
|
70. F 15.
|
71. F 18. Black must defend his corner,
which is already much reduced in size.
|
72. A 18.
|
73. G 19.
|
74. L 14.
|
75. K 14. The three white stones,
J 15, K 15, and K 16 are dead. They were sacrificed in
order to break up Black’s territory at the top of the board.
|
76. M 15.
|
77. M 16.
|
78. Q 8.
|
79. Q 7.
|
80. R 7.
|
81. P 8.
|
82. S 8.
|
83. Q 9. Takes.
|
84. R 9.
|
85. O 13. An effort to deprive the
white group of the necessary “Me” and to envelop them.
|
86. O 14.
|
87. N 13.
|
88. N 14.
|
89. L 10.
|
90. L 11.
|
91. K 10. K 11 would not do; White
could break through in that case.
|
92. R 12.
|
93. S 12.
|
94. Q 13.
|
95. S 10.
|
96. R 14.
|
97. S 14.
|
98. S 13. Takes.
|
99. T 13. “Watari.”
|
100. L 12.
|
101. N 12.
|
102. M 10.
|
103. M 9.
|
104. K 11.
|
105. J 11. White is now shut in.
|
106. O 12. White saves his group in this
way because he can get the position called “Magari shimoku wa me” no
matter what Black does.
|
107. R 4.
|
108. Q 4.
|
109. R 3.
|
110. R 2.
|
111. S 2.
|
112. Q 2.
|
113. S 5.
|
114. Q 6.
|
115. S 1. Black’s corner is small, but
it will surely live.
|
116. Q 8. Takes. “Ko.”
|
117. P 7.
|
118. P 9.
|
119. R 8. “Ko.”
|
120. T 3. An effort to destroy the
corner.
|
121. S 3.
|
122. Q 8. “Ko.”
|
123. P 10.
|
124. N 4. White eventually wins the game
by means of the territory he now maps out.
|
125. E 16.
|
126. E 15.
|
127. D 14. “Nozoku.”
|
128. D 15.
|
129. C 7.
|
130. J 10.
|
131. L 8.
|
132. H 11.
|
133. J 12.
|
134. J 9.
|
135. G 11. Not very good. Black should
have played at K 8.
|
136. N 8.
|
137. N 9.
|
138. K 8.
|
139. L 9. Black must play here to
protect his two stones.
|
140. B 4.
|
141. B 3.
|
142. D 4.
|
143. C 3.
|
144. C 5.
|
145. C 6. An unusual way of playing the
corner.
|
146. N 6.
|
147. L 6.
|
148. K 5.
|
149. K 6.
|
150. J 5.
|
151. J 6.
|
152. H 6.
|
153. H 7.
|
154. G 10.
|
155. F 11.
|
156. G 7.
|
157. G 6.
|
158. H 5.
|
159. G 8.
|
160. F 7.
|
161. F 8.
|
162. H 8.
|
163. J 7. Note how the center fills up
without either side getting territory there.
|
164. F 10.
|
165. E 8.
|
166. E 7.
|
167. E 11.
|
178. E 10.
|
169. D 11.
|
170. D 8.
|
171. D 7.
|
172. F 5.
|
173. E 5.
|
174. F 6.
|
175. C 14.
|
176. M 7.
|
177. R 8. "Ko." A weak move. White's
position is already better, and Black should play at B 14, where
he might have a chance to kill White's group, in the upper left-hand
corner.
|
178. B 14. White's group is now safe.
|
179. B 13.
|
180. A 14.
|
181. C 12.
|
182. B 16. This is an interesting problem. If
White plays at B 15, Black could kill the group.
|
183. L 7.
|
184. D 5.
|
185. C 8.
|
186. D 9.
|
187. B 5.
|
188. B 6.
|
189. A 4. Takes.
|
190. D 6.
|
191. B 7.
|
192. B 8.
|
193. A 6. Takes.
|
194. F 2. Defending his large territory on
the lower edge of the board.
|
195. E 4.
|
196. Q 8. "Ko." Attacking Black's group which
has still to form the necessary two "Me."
|
197. J 8.
|
198. H 9. White cannot afford to fill the
"Ko" at R 8.
|
199. R 8. "Ko."
|
200. G 18.
|
201. H 19.
|
202. Q 8. "Ko." Returning to the attack.
|
203. O 9. Takes.
|
204. E 6. A necessary connection.
|
205. G 4. Invading White's territory.
|
206. G 5. Takes. White must do this or lose
ten stones.
|
207. E 2.
|
208. G 3.
|
209. P 6.
|
210. P 5.
|
211. M 5.
|
212. N 5.
|
213. M 4.
|
214. M 3. This ends Black's invasion.
|
215. F 4.
|
216. Q 14.
|
217. R 13. "Ko."
|
218. B 19. "Sente."
|
219. D 18. Black must connect.
|
220. S 13. "Ko."
|
221. R 5.
|
222. Q 5.
|
223. R 13. "Ko." Black must win this
"Ko" or lose five stones.
|
224. J 18.
|
225. J 19.
|
226. S 13. "Ko."
|
227. L 4. "Sente."
|
228. L 3.
|
229. R 13. "Ko." Black's group is now
safe.
|
230. H 12.
|
231. S 13. "Ko tsugu."
|
231. E 13.
|
233. B 10.
|
234. B 9.
|
235. F 13.
|
236. E 14.
|
237. G 14.
|
238. H 3.
|
239. S 6.
|
240. D 3.
|
241. D 2.
|
242. C 10.
|
243. C 11.
|
244. B 11.
|
245. R 8. "Ko."
|
246. M 6.
|
247. L 5.
|
248. Q 8. "Ko."
|
249. R 1.
|
250. Q 1.
|
251. R 8. "Ko."
|
252. S 7.
|
253. S 9.
|
254. Q 8. "Ko."
|
255. E 12.
|
256. D 13.
|
257. R 8. "Ko."
|
258. G 12. "Sente."
|
259. F 12.
|
260. Q 8. "Ko."
|
261. F 3.
|
262. G 2.
|
263. R 8. "Ko."
|
264. T 4.
|
265. T 2. Black must defend his group.
|
266. Q 8. "Ko."
|
267. T 16.
|
268. T 17.
|
269. R 8. "Ko."
|
270. T 6.
|
271. T 5. Black must stop the White
advance.
|
272. Q 8. "Ko."
|
273. Q 19.
|
274. R 19.
|
275. R 8. "Ko."
|
276. P 19. "Ko."
|
277. O 18.
|
278. Q 8. "Ko."
|
279. S 18. If Black can also play at
T 19, White's corner is dead.
|
280. T 18.
|
281. R 8. "Ko."
|
282. N 15.
|
283. L 13. Purposely starting another
"Ko."
|
284. K 13. "Ko."
|
285. B 12.
|
286. L 13. "Ko tsugu."
|
287. A 11. Takes.
|
288. Q 8. "Ko."
|
289. C 13.
|
290. R 8. "Ko tsugu."
|
291. K 9. Black must form another "Me"
for this group at once.
|
292. O 6.
|
293. J 4.
|
294. H 4.
|
295. K 4.
|
296. C 2.
|
297. B 2.
|
298. E 1.
|
299. C 1. Takes.
|
300. J 3.
|
301. T 9. The game is practically over
at this point.
|
302. N 16.
|
303. J 14. Taking three stones.
|
304. O 8.
|
305. T 19. Takes.
|
306. O 7.
|
307. P 9. Connecting.
|
308. T 15. Takes.
|
309. T 8.
|
310. C 19.
|
311. F 17.
|
312. A 13.
|
313. A 12.
|
314. A 17.
|
315. D 19.
|
316. A 19.
|
317. R 10.
|
318. A 9.
|
319. A 10.
|
320. Q 19. "Ko tsugu."
|
321. A 7.
|
|
The game as published
ends
at this point, but there still remain moves to be made that are not
strictly
"Dame." White must kill the three black stones at E 8, F 8,
and G 8, as that portion of the board is not quite disposed of,
and
"Seki" might easily occur if White plays badly. The game might
continue as follows:
Black
|
White
|
|
322. F 1.
|
323. G 13.
|
324. E 9.
|
325. H 13.
|
326. H 10. White must connect.
|
327. A 8.
|
328. F 9.
|
329. D 10.
|
330. G 9. White must take the three stones.
|
331. D 1. Stopping White's advance.
|
332. T 16. "Tsugu."
|
The following moves are
strictly "Dame":
F 14, H 18, M 8, O 15, T 14. Either side can
fill
these "Me."
The following stones are
dead and can now be
removed:
White.—K 8, L 17,
T 3, T 4.
Black.—N 12, N 13,
O 13, S 18.
White wins by four
stones. After the dead stones are
used to fill up the vacant spaces, and the board is rearranged, it will
be
found that White has fourteen "Me" and Black ten "Me."
More than the usual number of moves were
made in
this game.
IV
Plate 16
White.—Hirose Heijiro. fifth
degree.
Black.—Nagano Keijiro, fourth
degree.
Black has a handicap of
two
stones. (D 4 and Q 16.)
Played March, 1907, in
Tokio. Both players were of the Hoyensha School.
When this game was
published, it was annotated by Mr. Iwasaki Kenzo, and I have translated
his
annotations; these are indicated by the initials “I. K.”
White
|
Black
|
1. R 4.
|
2. C 16.
|
3. E 17.
|
4. D 15.
|
5. C 11. To prevent Black forming
territory on the left side.
|
6. C 7. P 3 would have been better.
(Iwasaki Kenzo.)
|
7. O 3.
|
8. R 10. This move is called “Moku Shita.”
It is one of Murase Shuho’s inventions.
|
9. R 14. White breaks into Black’s
territory at once.
|
10. R 6.
|
11. O 17.
|
12. O 16. These moves will be found in the
chapter on “Joseki.”
|
13. N 16.
|
14. O 15.
|
15. P 17.
|
16. Q 17.
|
17. Q 13. White must look out for the
stone at R 14.
|
18. R 15. This move secures the corner, and
at the same time protects the connection of Black’s stones on lines O
and Q. “Ikkyo ryo toku.”
|
19. O 13.
|
20. N 14.
|
21. L 17. Replies to Black's last move.
|
22. Q 14.
|
23. S 14.
|
24. F 16.
|
25. G 17.
|
26. S 15. Secures the corner.
|
27. P 10.
|
28. Q 8. P 6 would have been better. (I. K.)
|
29. C 14.
|
30. D 14.
|
31. C 13.
|
32. D 12. Not the best move. M 3 would have
been better. (I. K.)
|
33. D 11.
|
34. E 12.
|
35. E 11.
|
36. F 11.
|
37. F 12. White cuts off. This is an
aggressive move.
|
38. F 13. G 14 would have been better. (I.
K.)
|
39. G 12.
|
40. F 10.
|
41. G 13.
|
42. F 14.
|
43. D 8. White provides an escape for
stones on line 11.
|
44. H 15. H 14 was better, as White dare not
cut off at G 14. (I. K.)
|
45. H 10.
|
46. F 8.
|
47. D 7.
|
48. C 6.
|
49. D 6.
|
50. D 5.
|
51. F 6.
|
52. H 9. Black must provide an exit for his
stones on line E.
|
53. J 10. White cannot risk jumping
farther.
|
54. H 8.
|
55. H 17. Not good. K 8 would have
been better. (I. K.)
|
56. K 8. Black promptly escapes.
|
57. C 8. Good, but not the best.
M 12 would have helped the white stones near the center.
|
58. L 10. Black commences an attack on
White's five stones.
|
59. J 14. White retreats.
|
60. J 15.
|
61. L 14.
|
62. L 15.
|
63. L 12.
|
64. J 12. This is a "Sute ishi," but it
greatly aids Black's attack.
|
Plate 16
White
|
Black
|
65. K 12. Not a good move. By reason of
this Black's sixty-eighth move is made possible. (I. K.)
|
66. K 15.
|
67. J 13. Another move which arrests
the development of the game. (I. K.)
|
68. K 17. Attacks White's stones at the
top of the board.
|
69. K 18.
|
70. L 18.
|
71. J 17.
|
72. M 17.
|
73. K 16. Takes.
|
74. L 16. Black's attack on the upper
right-hand corner is now well developed.
|
75. P 8. White abandons the field and
plays elsewhere.
|
76. P 7.
|
77. O 8.
|
78. H 5.
|
79. F 4.
|
80. H 3.
|
81. F 2.
|
82. D 2.
|
83. F 7. White perfects his connection.
|
84. M 3.
|
85. Q 9.
|
86. R 9.
|
87. Q 7.
|
88. R 8.
|
89. P 6.
|
90. M 5. Black enlarges his territory at the
bottom of the board.
|
91. O 7. Takes.
|
92. S 5. Forming "Me" for the side group.
|
93. C 18. Stronger than C 17.
|
94. K 17. Takes in "Ko."
|
95. S 4.
|
96. R 12.
|
97. P 14.
|
98. Q 15.
|
99. R 13.
|
100. T 4 .
|
101. L 17. Takes in "Ko."
|
102. M 18.
|
103. K 3. Invading Black's territory.
White can connect on either side.
|
104. L 4.
|
105. H 2.
|
106. G 3.
|
107. J 3.
|
108. J 4.
|
109. G 2.
|
110. M 7.
|
111. E 2.
|
112. C 3. If Black plays at D 3, White
could reply at D 1 with the "Sente."
|
113. L 8. Threatening Black's territory.
If Black defends, White can connect somewhere.
|
114. K 9.
|
115. J 6.
|
116. H 6.
|
117. L 6. White's attack on this
territory is very fine.
|
118. L 7.
|
119. K 4.
|
120. K 5.
|
121. J 5.
|
122. K 6.
|
123. H 4. Takes.
|
124. S 3.
|
125. R 3.
|
126. S 2.
|
127. J 7.
|
128. M 9. Black cannot neglect this—the
whole center of the board might be lost.
|
129. R 2.
|
130. H 7.
|
131. T 15.
|
132. S 17. Better than T16, as it
provides for "Me" in the corner.
|
133. S 12.
|
134. S 11.
|
135. L 19.
|
136. K 17. Takes in "Ko."
|
137. N 9
|
138. N 8.
|
139. L 17. Takes in "Ko."
|
140. M 16.
|
141. N 7.
|
142. M 8.
|
143. B 17.
|
144. B 16.
|
145. B 8.
|
146. M 12. Threatening to surround the
ten white stones in the center.
|
147. E 9.
|
148. F 9.
|
149. K 14. Forming "Me" for group in
center.
|
150. G 11.
|
151. H 11.
|
152. H 14.
|
153. M 11.
|
154. H 13.
|
155. H 12.
|
156. M 13.
|
157. L 11.
|
158. S 1. This move is worth five or six
points.
|
159. B 6. B 5 might have been more
aggressive.
|
160. B 5.
|
161. B 7.
|
162. C 5 .
|
163. N 5.
|
164. N 6.
|
165. N 4.
|
166. L 2.
|
167. N 2.
|
168. M 2. Otherwise White would play at L 3.
|
169. G 5.
|
170. A 13. This stone is connected with stone
at B 16. This move often occurs.
|
171. B 12.
|
172. D 17.
|
173. E 18.
|
174. Q 12.
|
175. P 12.
|
176. T 16.
|
177. E 16.
|
178. E 15.
|
179. R 5.
|
180. S 7.
|
181. R 1.
|
182. Q 6.
|
183. Q 5. This part of the board is now
completed.
|
184. M 19.
|
185. A 5.
|
186. A 4.
|
187. A 6.
|
188. B 4.
|
189. M 4.
|
190. L 3.
|
191. K 2.
|
192. K 19. Takes.
|
193. J 19.
|
194. K 17. Takes in "Ko."
|
195. L 19. Takes in "Ko."
|
196. F 17.
|
197. F 18.
|
198. D 18.
|
199. C 17.
|
200. D 16.
|
201. D 19. "Watari."
|
202. E 10.
|
203. D 10.
|
204. E 8.
|
205. M 10.
|
206. Q 10.
|
207. K 10.
|
208. L 9. Takes.
|
209. P 9.
|
210. L 13.
|
211. K 13.
|
212. N 12.
|
213. M 14.
|
214. N 13.
|
215. N 11.
|
216. O 12.
|
217. O 11.
|
218. O 14.
|
219. P 13.
|
220. D 9. Takes.
|
221. C 9.
|
222. Q 11.
|
223. P 11.
|
224. J 16. Takes.
|
225. G 16.
|
226. F 15.
|
227. N 3.
|
228. M 6.
|
229. T 14.
|
230. T 12.
|
231. T 13.
|
232. S 13. Takes.
|
233. P 15.
|
234. P 16.
|
235. S 12. Takes in "Ko."
|
236. T 11.
|
237. E 3.
|
238. O 6.
|
239. O 5.
|
240. A 17.
|
241. A 18.
|
242. A 16.
|
243. A 12.
|
244. B 14.
|
245. B 13.
|
246. A 14.
|
247. D 3.
|
248. C 2.
|
249. M 15.
|
250. N 15.
|
Black wins, the report
says, by "Ichi ban," which means anything up to ten "Me."
According to my continuation, Black won by seven "Me."
V
Plate 17
This is a game between a
Japanese player and a beginner. It is inserted solely to show the
character of
the mistakes which beginners are likely to make. Such errors never
occur in
games between good players, and therefore this game may be more useful
to a
novice than the games contested between players of greater skill.
Played May 7,
1907.
Black has a
handicap of five stones.
Plate 17
White
|
Black
|
1. C 14.
|
2. E 3. Bad; too close to the handicap
stone. Besides it is better to respond to White’s attack in the same
part of the board.
|
3. O 3.
|
4. C 15. This would be too
conservative if the players were anything like equal.
|
5. R 14.
|
6. D 6. Much better to play in one of
the right-hand corners. C 6 would be better also.
|
7. F 17.
|
8. P 3. O 4 is much better.
|
9. R 6.
|
10. Q 14.
|
11. S 16. This would not be played
against a good player.
|
12. O 4. Black should reply to White's
last move.
|
13. N 3.
|
14. D 8. Unnecessary; much better to
play in one of the threatened corners.
|
15. C 3.
|
16. C 4. B 4 would be better.
|
17. B 3.
|
18. D 2.
|
19. D 3.
|
20. E 2.
|
21. B 5.
|
22. B 4.
|
23. A 4.
|
24. C 2.
|
25. B 8.
|
26. D 5. Over cautious.
|
27. C 7.
|
28. D 7. Unnecessary; Black could gain
a decisive advantage at B 6.
|
29. B 6.
|
30. C 8. Too near the White line, a
common mistake of beginners.
|
31. B 9.
|
32. B 2.
|
33. A 3.
|
34. C 9. Too near; Black can jump one
or two spaces with much better effect.
|
35. C 10.
|
36. D 10.
|
37. C 11.
|
38. D 14.
|
39. C 13.
|
40. D 12. At this point Black's
position is good enough, as his line on D is very strong.
|
41. C 17.
|
42. B 14.
|
43. B 13.
|
44. C 12. Black gains very little by this.
|
45. B 12.
|
46. B 15.
|
47. D 17.
|
48. B 16. Very bad; Black has the whole
board to gain ground in elsewhere.
|
49. E 16.
|
50. D 15. If Black feels he must play
here, D 13 is better.
|
51. D 13.
|
52. E 13.
|
53. E 12.
|
54. D 11.
|
55. F 13.
|
56. E 14.
|
57. G 12.
|
58. E 11.
|
59. F 12.
|
60. F 11. If Black hopes to save his
group in the upper left-hand corner, he must escape toward the center
at this point.
|
61. F 14. Black’s group is now hopeless
|
62. A 14. Black cannot possibly form
“Me”; this move is merely wasted.
|
63. J 3.
|
64. E 9. Too cautious.
|
65. G 3.
|
66. H 11.
|
67. G 11.
|
68. F 10. Black forms “Me” in this
group long before it is threatened, while he might gain ground
elsewhere.
|
69. G 10.
|
70. A 16. Another lost move.
|
71. F 4.
|
72. E 4.
|
73. G 8.
|
74. G 9.
|
75. H 9.
|
76. F 9.
|
77. H 10.
|
78. F 8.
|
79. G 7.
|
80. F 6.
|
81. G 6.
|
82. G 5. Should have been played at
F 5.
|
83. F 5.
|
84. J 10. Black should play nearer the
edge of the board. J 10 is radically wrong.
|
85. K 8.
|
86. H 13. Black tries to form a living
group in the center without support; this can seldom be done.
|
87. H 12.
|
88. J 11.
|
89. J 13.
|
90. H 8.
|
91. J 8.
|
92. H 7. These stones are hopeless from
the start. Black should play in the right-hand corners.
|
93. H 6.
|
94. J 7.
|
95. L 7.
|
96. J 6.
|
97. H 5.
|
98. J 5.
|
99. G 4. Takes.
|
100. J 9.
|
101. M 6.
|
102. N 5. M 5 would be much better.
|
103. M 5.
|
104. K 4. Black adds more stones to his
already hopeless group. This is one of the commonest mistakes.
|
105. M 4.
|
106. J 12. Black should jump to the
right, say at M 11.
|
107. K 13.
|
108. G 14. F 15 might have helped
Black.
|
109. F 15.
|
110. H 4.
|
111. J 4.
|
112. F 7.
|
113. H 3. Takes.
|
114. E 6. Unnecessary. Black should play
somewhere in the unoccupied portion of the board.
|
115. M 12.
|
116. A 13. Wholly wasted unless Black
were an expert.
|
117. B 11.
|
118. B 17.
|
119. B 18.
|
120. C 18.
|
121. D 18.
|
122. A 18.
|
123. C 19. Takes.
|
124. C 6.
|
125. B 7.
|
126. K 12. Like all beginners, Black keeps
his stones too close together. M 10 would be better.
|
127. L 13.
|
128. L 12.
|
129. M 10.
|
130. M 11.
|
131. N 11.
|
132. L 11.
|
133. N 13.
|
134. L 10. Black again adds stones to a dead
group.
|
135. M 9.
|
136. L 8.
|
137. M 8.
|
138. L 9.
|
139. K 7.
|
140. O 6.
|
141. P 5.
|
142. O 2. S 4 would have been much
better.
|
143. N 2.
|
144. N 1. Black overlooks that he must
connect at P 2. This is a common error of novices.
|
145. P 2.
|
146. J 14.
|
147. K 16.
|
148. J 16.
|
149. K 17.
|
150. K 15. Black tries to form another living
group. His only chance was near Q 14–Q 16.
|
151. L 15.
|
152. L 14.
|
153. M 14.
|
154. K 14.
|
155. M 13.
|
156. M 15.
|
157. L 16.
|
158. G 16. Black again adds to a hopeless
position.
|
159. G 17.
|
160. H 17.
|
161. G 15.
|
162. H 15. Black thinks he has the necessary
“Me.” Two of them, however, are “Kageme.”
|
163. H 18.
|
164. J 18.
|
165. J 17.
|
166. G 18.
|
167. H 16. Takes, "Ko."
|
168. A 2. Black plays this correctly.
|
169. A 5.
|
170. H 17. Takes, "Ko."
|
171. H 19.
|
172. K 18.
|
173. H 16. Takes, "Ko."
|
174. L 18.
|
175. H 17. "Ko tsugu."
|
176. M 17. Black has a chance to make
some territory in this part of the board.
|
177. O 17.
|
178. N 16.
|
179. Q 17.
|
180. O 15.
|
181. P 16.
|
182. Q 15.
|
183. P 15.
|
184. R 17.
|
185. R 16.
|
186. Q 18.
|
187. P 17.
|
188. R 15.
|
189. S 17.
|
190. R 13.
|
191. S 14.
|
192. P 14.
|
193. S 15.
|
194. O 13. Black should live, although
he has gained little space.
|
195. N 14.
|
196. P 12. Black should have occupied
O 14.
|
197. O 14. Black's groups are now
separated.
|
198. N 18.
|
199. O 18.
|
200. P 18.
|
201. R 18. Takes.
|
202. O 12.
|
203. N 12.
|
204. E 15. This is pure waste.
|
205. M 19. If Black had played here his
group would have lived.
|
206. E 17.
|
207. E 18. Takes.
|
208. A 12.
|
209. A 11.
|
210. O 16. Too late; this group is hope
less now.
|
211. Q 11.
|
212. Q 12.
|
213. R 11.
|
214. O 11.
|
215. O 10.
|
216. Q 2.
|
217. O 1. Takes.
|
218. M 1. This is nonsense; Black might still
save the corner by correct play.
|
219. P 4.
|
220. Q 3.
|
221. Q 5.
|
222. M 2. If Black played at S 5 he would
still have a chance.
|
223. R 4.
|
224. O 5.
|
225. P 10.
|
226. R 12.
|
227. F 2.
|
228. F 1.
|
229. G 1.
|
230. E 1.
|
231. F 3.
|
232. C 1. Black wastes one of his few vacant
spaces.
|
233. R 3.
|
234. N 19.
|
White permits Black
to play again.
|
235. L 17.
|
White permits Black
to play again.
|
236. J 19.
|
237. L 19.
|
238. M 18.
|
White permits Black
to play again.
|
239. P 19.
|
White permits Black
to play again.
|
240. N 17.
|
White permits Black
to play again.
|
241. R 19.
|
242. S 19.
|
243. O 19.
|
244. R 17.
|
|
"Dame"—E 5
and C 5. White wins by one hundred and ninety-seven spaces and
eighty-eight stones.
VI
Plate 18
White.—Inouye Inseki.
Black.—Yasui Shintetsu.
Played December, 1835. No
handicaps were given. This game is from a Japanese work called "Kachi
Sei
Kioku." The notes are taken from Korschelt, and as in the previous
instance involve the repetition of some things that have been touched
on in the
preceding chapters.
Black
|
White
|
1. R 16.
|
2. D 17.
|
3. Q 3.
|
4. P 17.
|
5. C 4.
|
6. C 14. Just as good as D 15, which we
already know.
|
7. Q 5. This may be the best play
under the circumstances. The secure position Q 3–Q 5 supports
the advance posts at C 4 and R 16 in equal measure.
|
8. Q 14.
|
9. P 16.
|
10. Q 16.
|
11. Q 15.
|
12. Q 17.
|
13. P 15.
|
14. R 15.
|
15. R 14.
|
16. S 15.
|
17. Q 13.
|
18. N 17. The eighth stone played at
Q 14 cannot be saved. If White attempts to save it, the following
would be the continuation:
B.
W.
P 14
O 14
P 13
P 12
O 13
N 13
O
12
O 11 etc.
If White had had an opportunity of placing
a stone on the line of retreat at say E 3, then White could have saved
No. 8. (This has already been explained in defining the Japanese
expression "Shicho.")
|
19. P 14. Takes. S 14 probably
would have been better, because it would have retained the “Sente” for
Black; that is to say, a play which the opponent is compelled to
answer, or otherwise sustain too great a loss. Had Black played at
S 14, White must have answered at S 16, in order not to lose
the stones at R 15–S 15, and also the corner, which is worth
about fourteen “Me.” To White's play at S 16 Black would probably
have answered at R 12 and thus obtained a secure position.
|
20. S 16.
|
21. R 9.
|
22. E 3.
|
23. J 3.
|
24. D 5. This is analogous to No. 8, but it
is not advanced so far because Black has already occupied J 3.
|
25. C 5.
|
26. D 6.
|
27. C 6.
|
28. D 7.
|
29. C 7.
|
30. D 8.
|
Plate 18
Black
|
White
|
31. C 9.
|
32. L 3. White has established the long line
on D and allowed Black a large territory in order to be able to occupy
L 3. If he had played there immediately in answer to Black’s
twenty-third move, then either L 3 or E 3 would have been in great
danger.
|
33. D 3
|
34. D 2.
|
35. C 2.
|
36. D 4.
|
37. C 3.
|
38. L 5.
|
39. F 3.
|
40. F 2.
|
41. E 4. Black compels White to take
41, in order to make good his escape.
|
42. E 2.
|
43. G 3.
|
44. F 4.
|
45. G 4.
|
46. F 5.
|
47. G 5.
|
48. K 2.
|
49. F 6. “Sente.”
|
50. E 5. Takes.
|
51. J 2.
|
52. H 7.
|
53. H 6.
|
54. G 7.
|
55. J 7.
|
56. P 3.
|
57. P 4.
|
58. O 3.
|
59. Q 2.
|
60. O 4.
|
61. O 5.
|
62. N 5.
|
63. O 6.
|
64. K 7. An interesting attack that
determines the course of the game for a long time. 65 J 8, would mean
abandoning the position on G–J (26 “Me”), but it would give an
opportunity for a bold attack. If Black played 65, J 6, his stones
would scarcely survive.
|
65. K 3. “Sente.” White must reply to
it, or he would find himself without the necessary “Me” in that group.
|
66. L 2.
|
67. K 6.
|
68. J 8.
|
69. L 6.
|
70. J 6. Takes.
|
71. K 5. Avoids "Ko" and nevertheless
assures a connection.
|
72. N 6.
|
73. L 7.
|
74. K 4. Is played for the same reason as
No. 66.
|
75. J 5.
|
76. N 7.
|
77. K 8.
|
78. J 7.
|
79. O 7.
|
80. N 8.
|
81. L 9.
|
82. J 10.
|
83. O 8.
|
84. N 10.
|
85. K 11.
|
86. R 10. Now the effect of the mistake at
move 19 begins to be apparent.
|
87. Q 10.
|
88. Q 11.
|
89. R 11.
|
90. R 12.
|
91. S 10. Takes.
|
92. S 11.
|
93. R 10. Q 12 would probably have
been better; at all events it would have been surer, because it assures
the connection by way of P 11 after White has taken. If White does
not take, but plays at P 11, his stones on the edge of the board
will die.
|
94. M 11. This move separates P 14 from K
11, and is at the same time "Sente" as regards the black stones near K,
because if Black does not answer, these stones would be cut off by W–K
10. Moves Nos. 98, 100, and 102 isolate the black stones in the
neighborhood of P 14.
|
95. L 11.
|
96. Q 12.
|
97. L 14.
|
98. L 13.
|
99. K 13.
|
100. M 13.
|
101. K 14.
|
102. M 14.
|
103. S 14.
|
104. S 13.
|
105. T 15.
|
106. N 15.
|
107. O 11. It is certain that either the
eight black stones or the five white stones must die, and on this
depends the result of the game, because it would make a difference of
about 40 "Me."
|
108. O 12.
|
109. P 12.
|
110. P 11.
|
111. O 13.
|
112. N 12.
|
113. O 10.
|
114. P 13. Takes, "Ko."
|
115. M 16.
|
116. T 16.
|
117. T 14.
|
118. O 16.
|
119. P 12. "Ko."
|
120. J 12.
|
121. K 12.
|
122. P 13. "Ko."
|
123. R 17.
|
124. S 17.
|
125. P 12. "Ko."
|
126. R 13.
|
127. P 10.
|
128. P 13. "Ko."
|
129. D 16.
|
130. C 16.
|
131. P 12. "Ko."
|
132. T 13.
|
133. Q 14. Connecting.
|
134. P 13. "Ko."
|
135. S 18.
|
136. R 18. Takes.
|
137. P 12. "Ko."
|
138. K 9.
|
139. L 8.
|
140. P 13. "Ko."
|
141. E 17.
|
142. P 12. Connecting. White would have had
another "Ko" at M 10.
|
143. C 17.
|
144. D 18.
|
145. C 15.
|
146. B 16.
|
147. E 18.
|
148. C 18.
|
149. B 15.
|
150. D 15.
|
151. E 16.
|
152. B 17. Takes. The series of moves from
143 to 152 should be carefully noted, as they frequently occur.
|
153. B 14.
|
154. C 13.
|
155. B 13.
|
156. C 12.
|
157. B 12.
|
158. C 11.
|
159. F 14. "Sente."
|
160. D 14.
|
161. B 11.
|
162. C 10.
|
163. B 9. Is not played at B 10 in
order to retain the "Sente" without conceding too great an advantage.
|
164. D 9. It would have been better to
play at K 17.
|
165. K 17.
|
166. H 14.
|
167. G 13.
|
168. H 13.
|
169. G 11.
|
170. G 14.
|
171. F 15.
|
172. J 11.
|
173. E 11.
|
174. F 12.
|
175. G 12.
|
176. E 12.
|
177. F 11.
|
178. E 10.
|
179. D 11.
|
180. D 10.
|
181. D 12.
|
182. H 16.
|
183. H 17.
|
184. G 17.
|
185. J 17.
|
186. E 13.
|
187. F 13.
|
188. G 16.
|
189. G 18.
|
190. G 6.
|
191. M 17.
|
192. P 2.
|
193. P 1.
|
194. O 1.
|
195. Q 1.
|
196. L 4.
|
197. N 18.
|
198. G 2. "Sente." It threatens the three
black stones on J and K.
|
199. H 5.
|
200. O 18.
|
201. M 18.
|
202. B 10.
|
203. A 10.
|
204. C 1.
|
205. B 1.
|
206. D 1.
|
207. B 2.
|
208. F 10. C 8 ought to have been occupied
first.
|
209. G 10.
|
210. G 9.
|
211. T 11.
|
212. T 12.
|
213. S 12. Takes.
|
214. C 8.
|
215. B 8.
|
216. S 11. "Ko."
|
217. T 10.
|
218. E 19.
|
219. F 19.
|
220. F 17.
|
221. F 18.
|
222. M 15.
|
223. L 15.
|
224. J 15.
|
225. N 16.
|
226. O 17.
|
227. H 10.
|
228. H 9.
|
229. K 10.
|
230. J 9.
|
231. M 6.
|
232. O 9.
|
233. P 9.
|
234. N 9.
|
235. M 5.
|
236. M 4.
|
237. O 19.
|
238. P 19.
|
239. N 19.
|
240. A 15.
|
241. A 14.
|
242. A 16.
|
243. H 2.
|
244. J 4.
|
245. L 12.
|
246. M 12.
|
247. G 1.
|
248. F 1.
|
249. H 1.
|
250. K 16.
|
251. L 16.
|
252. K 1.
|
253. S 12. "Ko."
|
254. C 19.
|
255. S 11. Connecting.
|
256. D 19.
|
White wins by seven
stones.
|